Mahou Tsukai Kurohime PS2 .msb file format

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Senjen
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Mahou Tsukai Kurohime PS2 .msb file format

Post by Senjen »

Hi I've been trying for awhile to rip the models with the UV maps intact but no rippers work at all and PCX2 emulator gives back-face culling when ripping from this game.

I already have the textures and sprites ripped and they have been on the spriters resource for some time.

I have used a whole bunch of quick bms scripts i found over the years and finally got to where the models are located and i would be very appreciative if someone where to help me make a noesis script for this

cause i would love to share these models with everyone thanks and hope to hear back from you guys soon.

here is the .msb files (too big to share as an attachment)

http://www.mediafire.com/file/kr5d57v5h ... +files.zip
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shakotay2
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Re: Mahou Tsukai Kurohime PS2 .msb file format

Post by shakotay2 »

Senjen wrote:and finally got to where the models are located
did you? For me it looks like a bunch of animation files.

It's possible to split up the contained .afs into smaller .dat files (biggest one 13kB) using the script from here:
viewtopic.php?f=16&t=18942&p=145162&hilit=afs#p145162

(You can try to give the .msb files a structure when you search for the byte pattern 80 xx 00.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Senjen
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Posts: 2
Joined: Tue Oct 23, 2018 9:30 pm

Re: Mahou Tsukai Kurohime PS2 .msb file format

Post by Senjen »

Hi

I have looked before in those other files but the file sizes are low compared to the .msb files and from what i've heard the bigger the file size is the chances are that's where the models are located,

and i tried using the scripts to open up the .dat files with that script and nothing happens says 0 files are exported.

also i don't know how to read code I wish I knew how but it looks really confusing to me.

Here's some Dat files for example

http://www.mediafire.com/file/rc0o67qdj ... ime%29.zip
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