i dumped the archive with a script from an old initial D ps3 game, but found nothing further than that so just dumping some files here (i found an old script but it only gets models out unrigged)
https://www.mediafire.com/file/cxpaz6v8 ... e.rar/file
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Mobile Suit Gundam - Crossfire
- takoyaki111
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Re: Mobile Suit Gundam - Crossfire
What about the textures?Rin wrote:i dumped the archive with a script from an old initial D ps3 game, but found nothing further than that
What script?Rin wrote:i found an old script but it only gets models out unrigged
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when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- takoyaki111
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Re: Mobile Suit Gundam - Crossfire
this is what i used to get objs and DDS, turns out i was doing it wrong but still unrigged models
also with this tool models are missing parts
viewtopic.php?f=16&t=8074

also with this tool models are missing parts
viewtopic.php?f=16&t=8074

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Re: Mobile Suit Gundam - Crossfire
yeah, howfie, how could he leave this undone? Since we extractors (most of us) are sort of lazybones when dealing with the meshes only.Rin wrote:but still unrigged models
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Mobile Suit Gundam - Crossfire
Thought you said it was a script.Rin wrote:this is what i used to get objs and DDS
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- takoyaki111
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Re: Mobile Suit Gundam - Crossfire
yeah got mixed up, i did use a bms script to extract the .afs archives and then that old exe to turn the files into OBJ
Code: Select all
# AFS archives (used on some Xbox games) (script 0.1.1a)
# script for QuickBMS http://quickbms.aluigi.org
idstring "AFS"
get DUMMY byte # it's usually 0 but in some files (MULTSPQ2.AFS) it may be different
get FILES long
savepos INFO_OFF
math NAME_OFF = FILES
math NAME_OFF *= 8
math NAME_OFF += INFO_OFF
goto NAME_OFF
get NAME_OFF long
goto INFO_OFF
for i = 0 < FILES
get OFFSET long
get SIZE long
if NAME_OFF == 0
set NAME string ""
else
savepos INFO_OFF
goto NAME_OFF
getdstring NAME 32
getdstring DUMMY 16
savepos NAME_OFF
goto INFO_OFF
endif
log NAME OFFSET SIZE
next i