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Mobile Suit Gundam - Crossfire

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takoyaki111
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Mobile Suit Gundam - Crossfire

Post by takoyaki111 »

i dumped the archive with a script from an old initial D ps3 game, but found nothing further than that so just dumping some files here (i found an old script but it only gets models out unrigged)

https://www.mediafire.com/file/cxpaz6v8 ... e.rar/file
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Bigchillghost
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Re: Mobile Suit Gundam - Crossfire

Post by Bigchillghost »

Rin wrote:i dumped the archive with a script from an old initial D ps3 game, but found nothing further than that
What about the textures?
Rin wrote:i found an old script but it only gets models out unrigged
What script?
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takoyaki111
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Re: Mobile Suit Gundam - Crossfire

Post by takoyaki111 »

this is what i used to get objs and DDS, turns out i was doing it wrong but still unrigged models
also with this tool models are missing parts
viewtopic.php?f=16&t=8074
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shakotay2
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Re: Mobile Suit Gundam - Crossfire

Post by shakotay2 »

Rin wrote:but still unrigged models
yeah, howfie, how could he leave this undone? Since we extractors (most of us) are sort of lazybones when dealing with the meshes only. :D
zk2_lower0.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Mobile Suit Gundam - Crossfire

Post by Bigchillghost »

Rin wrote:this is what i used to get objs and DDS
Thought you said it was a script.
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Re: Mobile Suit Gundam - Crossfire

Post by takoyaki111 »

yeah got mixed up, i did use a bms script to extract the .afs archives and then that old exe to turn the files into OBJ

Code: Select all

# AFS archives (used on some Xbox games) (script 0.1.1a)
# script for QuickBMS http://quickbms.aluigi.org

idstring "AFS"
get DUMMY byte  # it's usually 0 but in some files (MULTSPQ2.AFS) it may be different
get FILES long
savepos INFO_OFF

math NAME_OFF = FILES
math NAME_OFF *= 8
math NAME_OFF += INFO_OFF
goto NAME_OFF
get NAME_OFF long
goto INFO_OFF

for i = 0 < FILES
    get OFFSET long
    get SIZE long

   if NAME_OFF == 0
      set NAME string ""
   else
      savepos INFO_OFF
      goto NAME_OFF
      getdstring NAME 32
      getdstring DUMMY 16
      savepos NAME_OFF
      goto INFO_OFF
   endif

    log NAME OFFSET SIZE
next i
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