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[Request] Dark Cloud 2 model/texture extraction tools?

Posted: Mon Oct 15, 2018 8:44 am
by Bumper3241
Okay, so I know this was brought up like 6 years ago, but thats exactly the problem, it's old, so I'm not sure if I can rely on any responses from the original posters. Basically, Dark Cloud, Dark Cloud 2, and Dragon Quest 8 (all LEVEL-5 games) use a .chr compressing system for their models, similar to Valve using .vpk files, and someone from TCRF has found out how to extract the .chr files, but that leaves a whole new problem; The model file is entirely foreign to me. I've never heard of a .mds file, and I can't find an conversion tool for it. I've tried using some old QuickBMS script from a use called Falo. He wrote a script for unpacking individual .chr files that just plain doesn't work. Someone else wrote a QuickBMS script for unpacking the entire Dark Cloud 2 .dat for its models, but it just likes to spit out this garbage:

Image


There's no texture, and the models are very broken. If at all possible, I'm just looking for a way to convert a .mds file to something like .obj easily. I don't need animations, and I can figure out textures later, but it's the model files that I'm stuck on. Thanks a ton. :)

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Mon Oct 15, 2018 12:56 pm
by Bigchillghost
So why don't you just upload some sample files?

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Tue Oct 16, 2018 4:38 am
by Bumper3241
Bigchillghost wrote:So why don't you just upload some sample files?
Duh, Obviously. Sorry, I'm fairly new lmao.

https://drive.google.com/drive/u/0/fold ... rvXF0laAH2

Obviously, the info.cfg is the configuration file

the mds is a model, and the img is a compressed tm2

and the rest are animations files, which i don't care about.

Thanks a ton for the help :)

edit: Oh, and the mds and bbp with s at the end of the filename are shadows, they don't matter either, thanks.

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Tue Oct 16, 2018 5:32 am
by Bigchillghost
Your link is not accessable.

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Tue Oct 16, 2018 6:42 am
by shakotay2
Bumper3241 wrote:There's no texture,
A known problem with those PS2 (?) scripts; should be fixable, though.
and the models are very broken. If at all possible, I'm just looking for a way to convert a .mds file to something like .obj easily.
I found the scripts from FurryFan very helpful, though they are not really "readable". But you won't find an easy solution, imho.
Bumper3241 wrote:Someone else wrote a QuickBMS script for unpacking the entire Dark Cloud 2 .dat for its models
you're speaking of FurryFans script (?):
viewtopic.php?f=16&t=7780&p=88954&hilit ... oud#p88954
You might upload the first 32 MB of the Data.dat (mark bytes from offset 0 to 0x2000000 in a hexeditor, then save selected (binary)).

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Tue Oct 16, 2018 12:04 pm
by Bumper3241
Bigchillghost wrote:Your link is not accessable.
I fixed it, sorry about that.

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Tue Oct 16, 2018 12:05 pm
by Bumper3241
you're speaking of FurryFans script (?):
viewtopic.php?f=16&t=7780&p=88954&hilit ... oud#p88954
You might upload the first 32 MB of the Data.dat (mark bytes from offset 0 to 0x2000000 in a hexeditor, then save selected (binary)).
I have absolutely no idea how to do that.
though they're not really readable
Well then what's the point if the .3ds output files aren't even readable?

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Tue Oct 16, 2018 1:50 pm
by Bigchillghost
Bumper3241 wrote:the mds is a model
These files are too small and there're a lot fragments inside that couldn't even build a senseful point cloud. Do you have larger mds files (200 Kb at least)?

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Tue Oct 16, 2018 5:55 pm
by shakotay2
Bumper3241 wrote:Well then what's the point if the .3ds output files aren't even readable?
would be nice if you didn't create wrong quotes!
I wrote that his scripts are not really readable.
The correct quote would have been:
shakotay2 wrote:I found the scripts from FurryFan very helpful, though they are not really "readable".
And the point his that his scripts are the only ones which creates meshes, didn't find better solutions.
Why it doesn't work for you I can't tell as long you don't provide the required data.

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Wed Oct 17, 2018 1:17 am
by Bumper3241
Bigchillghost wrote: These files are too small and there're a lot fragments inside that couldn't even build a senseful point cloud. Do you have larger mds files (200 Kb at least)?
Well it's a model from a 2002 PS2 game, I wouldn't expect it to be that big. Especially with the liberties LEVEL-5 took with the models in DC2.

https://drive.google.com/drive/u/0/fold ... rvXF0laAH2

Once again, the mds file is 63 kb, but the mot file is 300+. idk if maybe thats he model and we were all wrong, or what, but maybe try that if you could. thanks.

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Wed Oct 17, 2018 1:21 am
by Bumper3241
shakotay2 wrote:
Bumper3241 wrote:Well then what's the point if the .3ds output files aren't even readable?
would be nice if you didn't create wrong quotes!
I wrote that his scripts are not really readable.
The correct quote would have been:
shakotay2 wrote:I found the scripts from FurryFan very helpful, though they are not really "readable".
And the point his that his scripts are the only ones which creates meshes, didn't find better solutions.
Why it doesn't work for you I can't tell as long you don't provide the required data.

Sorry, you're dealing with a complete moron here lmao. i didn't mean to misquote you, i just misunderstood. I used the version directly from the ps2model website thing (i forgot the name of the site), but maybe i did something wrong. could you send me the script as a file, and i'll try using it. thanks.

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Wed Oct 17, 2018 5:55 am
by shakotay2
It's linked in one of my posts above:
viewtopic.php?f=16&t=7780&p=88954&hilit ... oud#p88954
It's the script you were already using(?, so this won't change anything... :roll: )

I'd really suggest to use a hexeditor to create that 32 MB snippet from Data.dat I was talking of.
(HxD is a useful hexeditor and I could give advise on how to use it.)

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Wed Oct 17, 2018 9:58 am
by Bigchillghost
Bumper3241 wrote:the mds file is 63 kb, but the mot file is 300+. idk if maybe thats he model and we were all wrong, or what, but maybe try that if you could. thanks.
The mot files are definitely not model files. Probably the data inside are some quaternions, who knows. And the config file said it's motion data, which would make sense. Yeah, you can also tell that the mds are indeed model files from these info, as well as the contents in other files. But as you've said, the game is a 2002 game (WHAT?!!!), they probably used some old techniques for the model format, at least the indices are neither triangles nor trixstrips imo.

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Wed Oct 17, 2018 12:16 pm
by Bumper3241
shakotay2 wrote:It's linked in one of my posts above:
viewtopic.php?f=16&t=7780&p=88954&hilit ... oud#p88954
It's the script you were already using(?, so this won't change anything... :roll: )
Yeah, but knowing me I probably messed something up.
shakotay2 wrote:I'd really suggest to use a hexeditor to create that 32 MB snippet from Data.dat I was talking of.
(HxD is a useful hexeditor and I could give advise on how to use it.)
Yes, please, that'd be insanely helpful.

Re: [Request] Dark Cloud 2 model/texture extraction tools?

Posted: Wed Oct 17, 2018 12:18 pm
by Bumper3241
Bigchillghost wrote:
Bumper3241 wrote:the mds file is 63 kb, but the mot file is 300+. idk if maybe thats he model and we were all wrong, or what, but maybe try that if you could. thanks.
The mot files are definitely not model files. Probably the data inside are some quaternions, who knows. And the config file said it's motion data, which would make sense. Yeah, you can also tell that the mds are indeed model files from these info, as well as the contents in other files. But as you've said, the game is a 2002 game (WHAT?!!!), they probably used some old techniques for the model format, at least the indices are neither triangles nor trixstrips imo.
Yeah, Dark Cloud came out in 2000, and the sequel came out in 2002, and that's all we've had lmao. And other than that, I'm not exactly sure what you mean lol