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[Req] Finn and Jake's Epic Quest: .43 file converter
[Req] Finn and Jake's Epic Quest: .43 file converter
Hello world! This is my first post and I need your help!
--
Information regarding the .43 is quite limited being one of the only sites with any information I'm requesting your aid
viewtopic.php?f=10&t=10401
(Side note the converter found on the above thread doesn't appear to work on these .43 models)
After extracting assets from the game "Finn and Jake's Epic Quest" I've hit a bit of a problem; all of the models are in .43 format. I would like to port them over to sfm/vrchat but I'd need a way to convert the models into a decent file type such as a .obj or an .3ds and any help is of great assistance to the efforts!
The file attached contains .43 mesh files for the Ice King and the Flame King. Thank you for your time!
--
Information regarding the .43 is quite limited being one of the only sites with any information I'm requesting your aid
viewtopic.php?f=10&t=10401
(Side note the converter found on the above thread doesn't appear to work on these .43 models)
After extracting assets from the game "Finn and Jake's Epic Quest" I've hit a bit of a problem; all of the models are in .43 format. I would like to port them over to sfm/vrchat but I'd need a way to convert the models into a decent file type such as a .obj or an .3ds and any help is of great assistance to the efforts!
The file attached contains .43 mesh files for the Ice King and the Flame King. Thank you for your time!
You do not have the required permissions to view the files attached to this post.
- Bigchillghost
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Re: [Req] Finn and Jake's Epic Quest: .43 file converter
Format looks simple. You can find all the necessary info there, including the FVFsizes.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.Re: [Req] Finn and Jake's Epic Quest: .43 file converter
I'm having a hard time learning Hex2obj, could you guide me on how to convert these .43 files?Bigchillghost wrote:Format looks simple. You can find all the necessary info there, including the FVFsizes.
You do not have the required permissions to view the files attached to this post.
- Bigchillghost
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Re: [Req] Finn and Jake's Epic Quest: .43 file converter
You're using the prams on the wrong file.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- Bigchillghost
- double-veteran

- Posts: 1031
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Re: [Req] Finn and Jake's Epic Quest: .43 file converter
This's the full structure of the format:
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.Re: [Req] Finn and Jake's Epic Quest: .43 file converter
I think I get how to use it now thanks to you! However I still lost on how to get the highlighted valueBigchillghost wrote:This's the full structure of the format:
(Using the Ice king File)
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- Bigchillghost
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Re: [Req] Finn and Jake's Epic Quest: .43 file converter
Not really.JesteR wrote: I think I get how to use it now
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- Bigchillghost
- double-veteran

- Posts: 1031
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Re: [Req] Finn and Jake's Epic Quest: .43 file converter
Here's a Noesis python script to import the models:
Bones are not supported coz there's no parenting info.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.Re: [Req] Finn and Jake's Epic Quest: .43 file converter
Thank you so much! I'm definitely giving you a shout out on the avatar map when It's finished!Bigchillghost wrote:Here's a Noesis python script to import the models: Bones are not supported coz there's no parenting info.
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Acewell
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Re: [Req] Finn and Jake's Epic Quest: .43 file converter
your samples open with finale00's existing 43 Noesis script
https://himeworks.com/redirect.php?type ... Unity3D_43
linked from here
http://himeworks.com/noesis-plugins/
however it is rare to see .43 files these days unless you
are using an old tool or script for unpacking Unity files.
most use "Asset Studio" or "UABE" to convert the data to usable on the fly.
https://himeworks.com/redirect.php?type ... Unity3D_43
linked from here
http://himeworks.com/noesis-plugins/
however it is rare to see .43 files these days unless you
are using an old tool or script for unpacking Unity files.
most use "Asset Studio" or "UABE" to convert the data to usable on the fly.
