Can you share the model with me? I cannot register for a JX3 accountpetventh18 wrote: ↑Tue Oct 09, 2018 2:41 am @shakotay2
Thanks for the script... It make it a lot easier for noobie meAlthough I couldn't get the CMD version of the tool to work at all. I place the prev folder with some .mesh inside of it. But it just won't do anything when click or drag a mesh file to it. I made sure to rename the path inside the .cmd file as well...
But it's very hard matching the texture and model so I decided to buy an Xoyo account and tried my luck with Ninja Ripper... good thing it worked...
So if anyone don't wanna sort through the mesh manually then try Ninja Ripper... the down side is that you can only rip the model you see and you'll have fking nightmare trying to register for a game account without a chinese phone number. And the face and hair position don't match properly so you have to manually trying to put it together.
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JX3 HD Remake 剑网3 (.dat files)
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Re: JX3 HD Remake 剑网3 (.dat files)
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Re: JX3 HD Remake 剑网3 (.dat files)
Bigchillghost wrote: ↑Tue Oct 02, 2018 12:14 pm Here's a x86 release of the tool:
JX3HDUnpacker.7z
Place them in the dir of the dat/idx files and double-click the .bat to run the program in batch command.
It'll log all text info into a new corresponding file(.txt or .json) within 8 megabytes for convenience of reading, unless current text chunk has already exceed that size.
Note: Files end with ".TBD" means their extensions are to be determined.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- Bigchillghost
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Re: JX3 HD Remake 剑网3 (.dat files)
Just downloaded the game out of curiosity. Now I can tell you that it's really simple. The game provides options for users to manage assets on their drive, so that they can remove and download them at any time as you please. What else could you expect to make the most easy-to-extract game?petventh18 wrote: ↑Fri Oct 05, 2018 11:48 pmI wonder how the developer even keep track on all their models/texture with all these kind of names...
The database of these assets are placed aside the asset folders in a file named Trunk.dir. And I logged all the names of the assets into a text file which eventually reached to 128 MB. Here's a few names from the begining of the list:
Code: Select all
maps/长安/v_031/035_region.map
maps/唐门/v_001/039_region.map
maps/巴陵县/v_056/058_region.map
data/source/player/m1/部件/m1_4101/m1_4101_belt_nor.hdd2
maps/南屏山/v_062/052_region.map
maps/洛阳/v_027/042_region.map
represent/rl/00042400/00042634.krl
data/source/maps_source/texture/db_zcm机关哨塔001_01h.hdd2
...
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.Re: JX3 HD Remake 剑网3 (.dat files)
Bigchillghost wrote: ↑Sat Mar 16, 2019 9:02 amJust downloaded the game out of curiosity. Now I can tell you that it's really simple. The game provides options for users to manage assets on their drive, so that they can remove and download them at any time as you please. What else could you expect to make the most easy-to-extract game?petventh18 wrote: ↑Fri Oct 05, 2018 11:48 pmI wonder how the developer even keep track on all their models/texture with all these kind of names...![]()
The database of these assets are placed aside the asset folders in a file named Trunk.dir. And I logged all the names of the assets into a text file which eventually reached to 128 MB. Here's a few names from the begining of the list:There's also some human readable info in the PakV4Manager folder if you're interested.Code: Select all
maps/长安/v_031/035_region.map maps/唐门/v_001/039_region.map maps/巴陵县/v_056/058_region.map data/source/player/m1/部件/m1_4101/m1_4101_belt_nor.hdd2 maps/南屏山/v_062/052_region.map maps/洛阳/v_027/042_region.map represent/rl/00042400/00042634.krl data/source/maps_source/texture/db_zcm机关哨塔001_01h.hdd2 ...
Hi,
How to extract Trunk.dir file content?
Can you share it?
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Re: JX3 HD Remake 剑网3 (.dat files)
Hello mate , well first of all wanna say thanks for the wonderful job, now I have a question, some useful information how get correct file names in the files, the problem is Trunk.dir can't see file names, look like is crypted or somethingBigchillghost wrote: ↑Sat Mar 16, 2019 9:02 amJust downloaded the game out of curiosity. Now I can tell you that it's really simple. The game provides options for users to manage assets on their drive, so that they can remove and download them at any time as you please. What else could you expect to make the most easy-to-extract game?petventh18 wrote: ↑Fri Oct 05, 2018 11:48 pmI wonder how the developer even keep track on all their models/texture with all these kind of names...![]()
The database of these assets are placed aside the asset folders in a file named Trunk.dir. And I logged all the names of the assets into a text file which eventually reached to 128 MB. Here's a few names from the begining of the list:There's also some human readable info in the PakV4Manager folder if you're interested.Code: Select all
maps/长安/v_031/035_region.map maps/唐门/v_001/039_region.map maps/巴陵县/v_056/058_region.map data/source/player/m1/部件/m1_4101/m1_4101_belt_nor.hdd2 maps/南屏山/v_062/052_region.map maps/洛阳/v_027/042_region.map represent/rl/00042400/00042634.krl data/source/maps_source/texture/db_zcm机关哨塔001_01h.hdd2 ...
when open with notepad++ ofc I see this, you sure say so if encrypted why you see that, wel no idea really, if you can give a hand really grateful for all your job in community, ok have a nice day.
DIRFILE�zk� d:\qb\buildagent\workspace\root\JX3\zhcn_hd\BuildFarm\Tools\Common\PakV4\Database/FullPackage Trunk �1p ��*w`X� ��
� � ! ! ! ! ! ! ! ! ! ! ! ! ! !
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Re: JX3 HD Remake 剑网3 (.dat files)
I wouldn't consider binary plaintext as "encrypted". Getting only the names won't help you coz you'll need other info like package IDs, offsets and sizes etc. to extract corresponding assets. I wrote a resource unpacker over a year ago after the research on the database's format was finished, but never had the desire to release it. No idea whether the format has been changed or not ever since, or if the tool still work.CriticalError wrote: ↑Wed May 20, 2020 7:11 amthe problem is Trunk.dir can't see file names, look like is crypted or something
when open with notepad++ ofc I see this, you sure say so if encrypted why you see that, wel no idea really
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- CriticalError
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Re: JX3 HD Remake 剑网3 (.dat files)
understand bro, is possible test it? I can't send private message because you don't have avaliable it, so let me know if possible test it.Bigchillghost wrote: ↑Thu May 21, 2020 4:53 pmI wouldn't consider binary plaintext as "encrypted". Getting only the names won't help you coz you'll need other info like package IDs, offsets and sizes etc. to extract corresponding assets. I wrote a resource unpacker over a year ago after the research on the database's format was finished, but never had the desire to release it. No idea whether the format has been changed or not ever since, or if the tool still work.CriticalError wrote: ↑Wed May 20, 2020 7:11 amthe problem is Trunk.dir can't see file names, look like is crypted or something
when open with notepad++ ofc I see this, you sure say so if encrypted why you see that, wel no idea really
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Re: JX3 HD Remake 剑网3 (.dat files)
You can try Ninja Ripper
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Re: JX3 HD Remake 剑网3 (.dat files)
Yes thats good but is not the point, if somebody interested I get source code client + Tools for Visual Studio 2008
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Re: JX3 HD Remake 剑网3 (.dat files)
Well, they updated the database format and replaced the asset names with some 10-byte sequences so the old tool no longer works. There're about 58 megabytes of extra data at the end of the dir file which might be a compressed string buffer. Not sure if it's encrypted or not.
Tools for what?CriticalError wrote: ↑Fri May 29, 2020 2:13 pm I get source code client + Tools for Visual Studio 2008
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- CriticalError
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Re: JX3 HD Remake 剑网3 (.dat files)
I get full source code of that game, with importers, exporters for 3ds max, etc but can't compile, lot of errors, but all information is there, so just in case because you do great work before, maybe this is more useful for you than me ofc, I work hard to get the source but nobmatter, I can provide it to work if you agree, just need a email or something to send this.Bigchillghost wrote: ↑Mon Jun 01, 2020 2:47 pmWell, they updated the database format and replaced the asset names with some 10-byte sequences so the old tool no longer works. There're about 58 megabytes of extra data at the end of the dir file which might be a compressed string buffer. Not sure if it's encrypted or not.Tools for what?CriticalError wrote: ↑Fri May 29, 2020 2:13 pm I get source code client + Tools for Visual Studio 2008
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Re: JX3 HD Remake 剑网3 (.dat files)
But a project for VS2008? Is it actually for the remaked game? Also is it for recent a game version?
You might try searching for the string "Trunk.dir" with case-insensitive in the source and see if there's a match.
There seem to be an official animation editor for this game with support of fbx export. Have you ever tried that?
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- CriticalError
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Re: JX3 HD Remake 剑网3 (.dat files)
well I need try check files later, anyway no found about this animation editor you say, if you drop link rrally gratefull, and the problem anyway is get correct file names of the fimes, this is the major search, for that reason mention about source.Bigchillghost wrote: ↑Mon Jun 01, 2020 3:24 pmBut a project for VS2008? Is it actually for the remaked game? Also is it for recent a game version?
You might try searching for the string "Trunk.dir" with case-insensitive in the source and see if there's a match.
There seem to be an official animation editor for this game with support of fbx export. Have you ever tried that?
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Re: JX3 HD Remake 剑网3 (.dat files)
Well they actually called it "movie editor". You'll find it at the game's official download page.
Entry: https://jx3.xoyo.com/movieeditor/
Index page: https://movieeditor.jx3.xoyo.com/index.html
Tested it myself and you can customize your character and export to fbx.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- CriticalError
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Re: JX3 HD Remake 剑网3 (.dat files)
well looking in the site I found yesterday, you right, the only problem is need account, because need login inclient and when try create one using fake chinese names and citizen id no work, always give verification name failure so it's uselessBigchillghost wrote: ↑Tue Jun 02, 2020 6:20 amWell they actually called it "movie editor". You'll find it at the game's official download page.
Entry: https://jx3.xoyo.com/movieeditor/
Index page: https://movieeditor.jx3.xoyo.com/index.html
Tested it myself and you can customize your character and export to fbx.


