Re: Tales of Vesperia (PS3) .DAT model file
Posted: Fri Mar 22, 2019 2:20 pm
Does it work with the ps4 pc to.
Were talking about the PC version, the PS4 version may be slightly different.
I noticed you f*cked up the UVs of RIT_C000 and RIT_C001 (the hand models), not sure for the rest of the PC version .dat model files that I haven't checked yet.Szkaradek123 wrote: ↑Sun Feb 03, 2019 12:48 pm For PC version characters:
Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones
Format of models is complex .
Not all models have full skeleton.
Use as usually for Blender version 2.49.
You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi
Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window and import
It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.
http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z
Check:
- it must NO SPACES in files and folders names