I don't understand data structure of *.smd file so I can't extract it like what I did which *.bon
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[HELP] Get Bone and Animation for model
- shakotay2
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Re: [HELP] Get Bone and Animation for model
It doesn't really matter - smd was just for visualization and more clear for me (all data from bon and ani in ONE file, except the mesh).
I know I'm not always as clear as I should be so here's my question concerning cat-Animation 1_mainsequence.smd:
the cat in there is moving correctly (more or less), like you wish?
"Yes" or "no"? If "no" I fear I can't help any further.
If "yes" then have a look at the two named bones: "Scene Root" is not moving (other than for the horse, iirc).
Bone "Bip01 Footsteps" seems to be the base for the translational moving of the cat, I'd say.
. The first three values (after the bone number, 0..31) in the smd time block are the position, 3 euler angles (rotation, in radians) to follow.
Code: Select all
time 0
0 0.000000 2.711911 -0.653285 -0.000000 1.570796 -0.000000
1 0.000000 -2.656473 0.000000 -0.000000 -1.570796 -0.0000001 0.000000 -2.656473 0.000000 -0.000000 -1.570796 -0.000000
frame 1
1 0.000000 -2.653497 0.000000 -0.000000 -1.570796 -0.000000
...
frame 80
1 0.000000 -2.530534 -0.000000 -0.000000 -1.570796 -0.000000
...
frame 139
1 0.000000 -2.602156 0.000000 -0.000000 -1.570796 -0.000000
So this (-2.656473...-2.602156) makes the cat moving in y direction (plus trans/rot of other bones).
So now simply look what's different with the not correctly moving animals.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
tainhx
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Re: [HELP] Get Bone and Animation for model
Yes..The cat is moving correctly but less..It not like in gamethe cat in there is moving correctly (more or less)?
Here is video for cat moving in game : https://1drv.ms/v/s!AtK3xgihMkhwhIlYcViI-obfPDo8hg
Could you try with anothe sample is Blacksmith
Sample data 2: https://1drv.ms/u/s!AtK3xgihMkhwhI5X4qoASMisva14PQ (Blacksmith)
Blacksmith's IDLE animation demo: https://www.youtube.com/watch?v=AEAQaz0KKWo
You can see the lower body of Blacksmith in demo absoluty is static..but in nosesis it is waving a little
- shakotay2
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Re: [HELP] Get Bone and Animation for model
I'd really recommend to "hold the line"; what about comparing cat and horse animation data?
(For the Blacksmith I dunno; doesn't look like rounding errors
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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tainhx
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Re: [HELP] Get Bone and Animation for model
"hold the line" ?
- shakotay2
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Re: [HELP] Get Bone and Animation for model
What I demanded was to focus on the files we were talking about, not switch to other problems/files.
(Seems I can't help you any further, sorry.)
(Seems I can't help you any further, sorry.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
moonpaladin
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Re: [HELP][Scion of Fate] Get Bone and Animation for model
Hello tainhx! would you mind in edit the script a bit, to we can switch off, load the bones and animations? because the files have no names, and takes time to find which bone/anim correspond to the mesh and the script throw error and error many times. Thank you!
