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Rogue Squadron 2 .SMM Files

Posted: Fri Sep 14, 2018 7:48 pm
by CosmicDreams
I suspect .SMM files found in Rogue Squadron 2's data are models.
Nothing much more i can say at the moment.

Here's a sample file for a TIE Fighter so maybe someone else can take a look(and maybe make a script to import it into 3DS Max or Noesis if it is indeed a model?)
https://cdn.discordapp.com/attachments/ ... e_crft.smm
Im not skilled enough in these kinda things to do it myself :(

Re: Rogue Squadron 2 .SMM Files

Posted: Sat Sep 15, 2018 1:14 am
by Acewell
your smm sample looks like texture data to me and being a Gamecube game could be one of nintendo texture formats.
https://github.com/Zheneq/Noesis-Plugin ... ndo_tex.py

Re: Rogue Squadron 2 .SMM Files

Posted: Sat Sep 15, 2018 9:16 am
by shakotay2
funny, an animated parser! :D
smm-nintex.jpg
Format seems to be NINTEX_CMPR = 0x0E
, a little bit swizzled

Re: Rogue Squadron 2 .SMM Files

Posted: Mon Sep 17, 2018 2:36 am
by Acewell
need more samples to complete the script :D
tie_crftout.png
actual size is 1024 x 1024, had to scale it down to fit in attachment. (:
image data starts at 0x40, there is a footer too, not sure what it is.
i don't really see where is width and height info stored yet unless
is obfuscated in header or maybe stored in another file.