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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Fri Jun 21, 2019 12:20 pm
by taruncreation
Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
I was thinking about a way to convert all .pvr files together to some other format like .png but it's fine I got the textures after checking all the files.
The car_df textures have size 1.3 mbs each , car_df_nm textures have size 185kbs each. They only needed textures I'm unable to find are the glows textures.
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Fri Jun 21, 2019 2:10 pm
by Bigchillghost
taruncreation wrote: ↑Fri Jun 21, 2019 12:20 pm
Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
That's not what I'm talking about.
taruncreation wrote: ↑Fri Jun 21, 2019 12:20 pmI was thinking about a way to convert all .pvr files together to some other format like .png
That's what the batch commands do.
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Fri Jun 21, 2019 4:24 pm
by taruncreation
My bad. Sorry for that I misunderstood the post. Thanks for this

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Thu Jun 27, 2019 11:31 am
by Dekill93
Can anyone help me to unpack obb and edit gameoptions.json ?cz in new version all in encrypt, helm me T.T
Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)
Posted: Mon Jul 15, 2019 2:22 pm
by nougat2018
Did you find a way to access the files and see textures?
Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)
Posted: Fri Jul 19, 2019 1:31 pm
by taruncreation
nougat2018 wrote: ↑Mon Jul 15, 2019 2:22 pm
Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Sat Aug 31, 2019 10:11 am
by mclarenp20
I tried to enter code into cmd, but it didn't work. How can I solve it?
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Tue Sep 10, 2019 9:18 am
by lkw019
Thanks for your help
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Thu Sep 12, 2019 12:00 pm
by lkw019
Thank you. I've solved the problem of opening the texture here.
Re: Asfalto 9: leyendas Jtex Jmox Convertor(A9Tool)
Posted: Thu Nov 28, 2019 7:17 pm
by nougat2018
taruncreation wrote: ↑Fri Jul 19, 2019 1:31 pm
nougat2018 wrote: ↑Mon Jul 15, 2019 2:22 pm
Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
And now you can differentiate which are the models and textures?
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Mon Dec 09, 2019 4:07 pm
by taruncreation
And now you can differentiate which are the models and textures?
Yep. As said above , the car meshes have a prefix "car_" so you can separate them from rest of the files and the textures have .jtex format.
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Sun Dec 22, 2019 1:22 pm
by ErnestHysa
oldman wrote: ↑Wed Jun 19, 2019 9:57 pm
It's a simple way ... test with Game v1.6.2a
Download the A9 Tool, the SQN.db and the Zip64Unpacker_A9_1.6.2.zip
Unzip the Zip64Unpacker_A9_1.6.2.zip, you will get Zip64Unpacker_A9_1.6.2.bms
Use the program Quickbms with the Zip64Unpacker_A9_1.6.2.bms and the big OBB.
You get many files, including car_39xxxxxxxx.json.jmodel
Make a new folder, put in the folder all files for the A9Tool and the SQN.db and the many car_39xxxxxxxx.json.jmodel
Create a9.bat with the editor
content
FOR %%a IN (*.jmodel) DO A9Tool.exe %%a
Put the bat in the folder with the A9Tool etc.
Start this Bat and have a lot of fun with the FBX files
Same way with the 39xxxxxxxxxxxxx.tga.jtex
To watch for the * .pvr files use the PVRTEXTOOL
i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing now
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Wed Dec 25, 2019 5:16 am
by taruncreation
i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing now
Here on this post
viewtopic.php?p=151959#p151959
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Sat Dec 28, 2019 8:32 pm
by vivaan6s9
Bigchillghost wrote: ↑Wed Jun 19, 2019 8:17 am
It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names.
Use this BMS script to unpack the obb arc with extension filtering.
Zip64Unpacker_A9_1.6.2.zip
Also the mesh format is a bit different. So remember to update your tool to v1.4.4.
where can i get the latest version?
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Posted: Sun Dec 29, 2019 6:20 am
by taruncreation
where can i get the latest version?
Haven't you checked the first post??