Hot Wheels Jetz .MDL & .MDF Files

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Fiammanera628
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Hot Wheels Jetz .MDL & .MDF Files

Post by Fiammanera628 » Sat Sep 01, 2018 11:51 am

Helo everybody!

I'm coming back with another big mess: here, I've got .MDL files (beacuse are 2 files, and a few KB .MDF, like 10 KB, per model) 3D files from this 2001 videogame: Hot Wheels Jetz.

I've tried to play it to rip it: the game won't work (neither on VirtualBox, with WinXP and Win98!)

So, the only possibility that I've got is open this files, but how? I've tried with the Flight Simulator X open files, but nothing happens.

Someone can help me, please :?:

p.s.
In attach, the files (4 in total):

A10.mdl
https://www.dropbox.com/s/f3z2zuvivr6k8lm/A10.mdl?dl=0
A10.mdf
https://www.dropbox.com/s/5nnt5t9rc7ircha/A10.mdf?dl=0
A10_sw.mdl
https://www.dropbox.com/s/n8aosl8a4unzd ... w.mdl?dl=0
A10_sw.mdf
https://www.dropbox.com/s/cgdj7thx0vvhv ... w.mdf?dl=0

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shakotay2
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Re: Hot Wheels Jetz .MDL & .MDF Files

Post by shakotay2 » Sat Sep 01, 2018 5:21 pm

not sure whether they are using triangle strips (maybe standard triangles and a mix of tris and quads?):
A10-mdl.jpg
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Fiammanera628
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Re: Hot Wheels Jetz .MDL & .MDF Files

Post by Fiammanera628 » Sat Sep 01, 2018 5:45 pm

shakotay2 wrote:not sure whether they are using triangle strips (maybe standard triangles and a mix of tris and quads?):
A10-mdl.jpg
shakotay2 thank you! and... i don't know :D

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Re: Hot Wheels Jetz .MDL & .MDF Files

Post by Fiammanera628 » Thu May 21, 2020 11:10 am

Ok, I open the .mdl files from this game with 3d Model Researcher, but the only thing I found are the verticles. :/
https://www.dropbox.com/s/hr4lpbte5nscb ... 0.png?dl=0
For the faces, I think they starts around here:
https://www.dropbox.com/s/r6gi6m0ro3h5j ... 2.jpg?dl=0
but they are all skewed up :/

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shakotay2
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Re: Hot Wheels Jetz .MDL & .MDF Files

Post by shakotay2 » Thu May 21, 2020 11:53 am

dunno. maybe it's just finding the correct face index start and stop addresses:
.
A10-mld.png
(using triangle strips and toggle "face culling")

0x1007A 801
Vb1
32 99
0xEED8 141
020000
0x0 255
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Last edited by shakotay2 on Thu May 21, 2020 1:11 pm, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Fiammanera628
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Re: Hot Wheels Jetz .MDL & .MDF Files

Post by Fiammanera628 » Thu May 21, 2020 12:13 pm

Where you find the start address?

And... a stupid question: what is face cull? :?

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