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Star Ocean Anamnesis Tools

Post questions about game models here, or help out others!
nathannia
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Re: Star Ocean Anamnesis Tools

Post by nathannia »

anything new in the characters datamine ?
I was trying to datamine via bluestacks but it won't show
files\download no matter what I do =,=
chrnodroid
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Re: Star Ocean Anamnesis Tools

Post by chrnodroid »

nathannia wrote: Tue Jan 12, 2021 6:03 pm anything new in the characters datamine ?
I was trying to datamine via bluestacks but it won't show
files\download no matter what I do =,=
You need BlueStacks Tweaker, then open the built-in file manager and extract what you want ;)
nathannia
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Re: Star Ocean Anamnesis Tools

Post by nathannia »

did it worked well, thanks mate now I will try to see if gg collab will have a new part or its just a sad rerun :) :)
Solace
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Re: Star Ocean Anamnesis Tools

Post by Solace »

Can someone PLEASE share the models for the persona characters, more specifically, the “Makoto Yuki” one that was with the collaboration event on Nov 2019. I tried opening every single .asf file listed and I got nothing. I also tried using the extract tool but it doesn’t run properly.
akderebur
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Re: Star Ocean Anamnesis Tools

Post by akderebur »

NEW UPDATE : SOAExporter V3

- Material Support (WIP)
- GLB and NUX export
- Export textures directly as PNG
- Removed the "offset" option for the skeleton. Most skeletons should be positioned correctly.
- Moveable camera

Updated link in the first post.

Previews

Image

Image
blacknight411
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Re: Star Ocean Anamnesis Tools

Post by blacknight411 »

Uh akderebur there some error like cp0005_b03a.Texture work find but error exporting.
akderebur
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Re: Star Ocean Anamnesis Tools

Post by akderebur »

blacknight411 wrote: Sun Feb 14, 2021 7:41 pm Texture work find but error exporting.
I will take a lookand see what the problem is. Thanks for reporting.
Andelx
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Re: Star Ocean Anamnesis Tools

Post by Andelx »

Game is shutting down in June, although there will be an offline version. Just thought I should mention.
Longya
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Re: Star Ocean Anamnesis Tools

Post by Longya »

Andelx wrote: Thu Apr 22, 2021 5:00 pm Game is shutting down in June, although there will be an offline version. Just thought I should mention.
Yeah, but just the story and the character viewer will be saved for now, I don't think if there will be playable levels, but we're not sure yet. They said the collab characters will not be viewable, but they said all of that might be subject to change.
Longya
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Re: Star Ocean Anamnesis Tools

Post by Longya »

A friend of mine had issues with the Persona 5 models (cc0037) and they told me these things:
"there’s no cc0025, It’s missing, it goes cc0024, cc0026 and it skips a couple numbers when it gets to cc0040,
Numbers cc0040, 41 are both missing,
Cc0050 is also kinda messed up
There’s no cp1, 4, 6, 7, or 8 and it jumps from 22 to 101,
cp003(Coro) doesn't load correctly into the model viewer, you can see the dots where the skeleton is supposed to be, but no 3D model"
akderebur
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Re: Star Ocean Anamnesis Tools

Post by akderebur »

Longya wrote: Thu Apr 22, 2021 6:30 pm had issues with the Persona 5 models (cc0037)

cp003(Coro) doesn't load correctly into the model viewer
Coro and persona models load fine for me. Some models have problems with export which is already reported by blacknight411. I have fixed it but not released yet. I will release it sometime soon.
Longya wrote: Thu Apr 22, 2021 6:30 pm it jumps from 22 to 101,
Your friend should understand the naming convention then :D It is not 101, it is 01 / 01. Start ocean 1 / character 1. Cp02 would be for star ocean 2 characters. Cp00 is anamnesis characters in this case. So there will be skips like that. Anything else is related to how developers named the files.
Longya
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Re: Star Ocean Anamnesis Tools

Post by Longya »

akderebur wrote: Thu Apr 22, 2021 7:24 pm
Longya wrote: Thu Apr 22, 2021 6:30 pm had issues with the Persona 5 models (cc0037)

cp003(Coro) doesn't load correctly into the model viewer
Coro and persona models load fine for me. Some models have problems with export which is already reported by blacknight411. I have fixed it but not released yet. I will release it sometime soon.
Longya wrote: Thu Apr 22, 2021 6:30 pm it jumps from 22 to 101,
Your friend should understand the naming convention then :D It is not 101, it is 01 / 01. Start ocean 1 / character 1. Cp02 would be for star ocean 2 characters. Cp00 is anamnesis characters in this case. So there will be skips like that. Anything else is related to how developers named the files.
Yeah we both figured that out sometime later, I probably copied the messages wrong :cry:

Will you be extracting the units and saving them somewhere like a Google Drive or something so we can take them to have on our own computers?
akderebur
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Re: Star Ocean Anamnesis Tools

Post by akderebur »

Longya wrote: Fri Apr 23, 2021 1:46 pm Will you be extracting the units and saving them somewhere like a Google Drive or something so we can take them to have on our own computers?
Nope. I will just update my downloader tool with the last update, incase anyone wants to grab the latest assets. It probably won't work after the game shuts down though.

You can then use the tools on this thread to extract any model you want. I won't be hosting/sharing any models myself.
Andelx
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Re: Star Ocean Anamnesis Tools

Post by Andelx »

Hope the next tool update is soon, but no rush of course. I presume the next update will fix the issue with some models not working? Just curious.

Also I am making sure to keep all the character files saved and might share them later for those interested. But not until the game shuts down properly, as right now its quite simple to get the files.
akderebur
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Re: Star Ocean Anamnesis Tools

Post by akderebur »

Andelx wrote: Tue May 04, 2021 7:47 pm Hope the next tool update is soon, but no rush of course. I presume the next update will fix the issue with some models not working? Just curious.
I will probably release it in a couple of weeks. It will fix the exporting issue for some models if that is what you mean by "not working". If you refer to models that don't load it probably won't fix that.

If someone can PM me a list of non-working stuff I would be happy to take a look in my free time. Just don't report the export and material issues. Any other problem is fine including weapons and monsters. I haven't checked them really, but I might as well support them properly since the game is finalized. Also, when you are reporting an issue tell me the file name too :D
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