Edit: If I first select both the skeleton and the objects, press CTRL+P and apply "Armature deform", this is the result with the face after setting the scene to keyframe 10:

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00EA138A544 --> 3 Skeleton GR_PCF_Skeleton_Average
07BC85220AA --> 3 Skeleton FCP_Head_Cau_NinaP
05A633FFE13 --> 2 Skeleton CP_LegHolster
079F67C6F95 --> 4 Skeleton FCP_Backpack_Rush24_Position_noVest
079F67C6D8B --> 5 Skeleton FCP_Backpack_Rush24
079F67C6D9D --> 4 Skeleton FCP_Backpack_Rush24_Position_MediumVestA
======= row 100% ======= 07C33C8D0DD ========
073F1727551 --> c Object FCP_EyeTeeth
07BC8522077 --> 1 Object FCP_Head_Cau_NinaP
07BC852209F --> d Object FCP_EyeLashes_Cau_NinaP
079F67BF2ED --> 1 Object FCP_HairBun
07C33C7BF33 --> 1 Object FCP_Head_HeadSetC
03BD501CAB8 --> 1 Object CP_HeadGear_BoonieA
07D86C12AD6 --> 1 Object CP_HeadGear_TacGlassesA
073F172757B --> 1 Object FCP_Torso_FullArms
0D385428609 --> 1 Object FCP_Neck_Keffieh_CUSTO
079F67BA510 --> 1 Object CP_Backpack_Rush24
089EC928417 --> 1 Object FCP_Vest_Light511
089EC901C85 --> 1 Object FCP_Visual_A_Sniper_forMediumVest
089EC901AA0 --> 1 Object FCP_Sniper_Comfort_LoadOut_forMediumVest
089EC901B6B --> 1 Object FCP_Grenade_Comfort_LoadOut_forMediumVest
07D86C08900 --> 1 Object FCP_Torso_TankTopA
07D86C0DACE --> 1 Object FCP_Torso_TShirtB
089EC905649 --> 1 Object FCP_Apex_Pants_Holster_KneepadsB
07C33C6D12F --> 1 Object CP_Shoes_HikingShoesCode: Select all
00EA138A544 --> 3 Skeleton GR_PCF_Skeleton_AverageCode: Select all
0132327CC0C Main skeleton


