p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
p.p.s: I did a full research of the WWM format and I want to thanks zaramot (a local 3ds max guru) for the guidness through the maxscript functions and also for making bones and weights working.
Tosyk wrote: ↑Mon Jul 30, 2018 10:53 am
p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
Hi Tosyk,
Would you mind letting me know which order I should load the models one-by-one?
I am having errors running the script and the failure looks to be on the bones assignment, where it complains about type casting a non-integer.