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// ID: 2806064764 -- a741267c-0000-0100-0000-000000000000 sz: 150
public class VbrAnimationAsset : FIFAData
{
public Key __key; //sz 8, pos 72, datSz 8, idx 1, sigID 5256
public String __name; //sz 16, pos 48, datSz 8, idx 1, sigID 5128
public DataRef __base; //sz 8, pos 64, datSz 8, idx 1, sigID 5208
public Float QuatMin; //sz 4, pos 80, datSz 4, idx 11, sigID 4464
public Float TrajMin; //sz 4, pos 84, datSz 4, idx 10, sigID 4464
public Float Vec3Min; //sz 4, pos 88, datSz 4, idx 9, sigID 4464
public Float FloatMin; //sz 4, pos 92, datSz 4, idx 8, sigID 4464
public Float QuatMax; //sz 4, pos 96, datSz 4, idx 7, sigID 4464
public Float TrajMax; //sz 4, pos 100, datSz 4, idx 6, sigID 4464
public Float Vec3Max; //sz 4, pos 104, datSz 4, idx 5, sigID 4464
public Float FloatMax; //sz 4, pos 108, datSz 4, idx 4, sigID 4464
public Float VectorOffsetScale; //sz 4, pos 112, datSz 4, idx 3, sigID 4464
public Float FloatOffsetScale; //sz 4, pos 116, datSz 4, idx 2, sigID 4464
public Float Dct; //sz 4, pos 120, datSz 4, idx 1, sigID 4464
public UInt16 QuaternionCount; //sz 2, pos 124, datSz 2, idx 13, sigID 4304
public UInt16 Vector3Count; //sz 2, pos 126, datSz 2, idx 12, sigID 4304
public UInt16 FloatCount; //sz 2, pos 128, datSz 2, idx 11, sigID 4304
public UInt16 ConstQuaternionCount; //sz 2, pos 130, datSz 2, idx 10, sigID 4304
public UInt16 ConstVector3Count; //sz 2, pos 132, datSz 2, idx 9, sigID 4304
public UInt16 ConstFloatCount; //sz 2, pos 134, datSz 2, idx 8, sigID 4304
public UInt16 KeyTimeSize; //sz 2, pos 136, datSz 2, idx 7, sigID 4304
public UInt16 NumKeys; //sz 2, pos 138, datSz 2, idx 6, sigID 4304
public UInt16 ConstChanMapSize; //sz 2, pos 140, datSz 2, idx 5, sigID 4304
public UInt16 ConstPaletteSize; //sz 2, pos 142, datSz 2, idx 4, sigID 4304
public UInt16 VectorOffsetSize; //sz 2, pos 144, datSz 2, idx 3, sigID 4304
public UInt16 FloatOffsetSize; //sz 2, pos 146, datSz 2, idx 2, sigID 4304
public UInt16 Flags; //sz 2, pos 148, datSz 2, idx 1, sigID 4304
public FArray<Float> ConstantPalette; //sz 16, pos 32, datSz 8, idx 1, sigID 4464
public FArray<UInt16> FrameBlockSizes; //sz 16, pos 16, datSz 8, idx 1, sigID 4304
public FArray<UInt8> Data; //sz 16, pos 0, datSz 8, idx 1, sigID 4224
}