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Asphalt 9 .jmodel .jtex

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zimex25
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Asphalt 9 .jmodel .jtex

Post by zimex25 »

Hi! Anybody can will make script for new Asphalt? [roll]
https://mega.nz/#!3k1R3BhT!WzuYx17qsVvO ... d8MVSRj0A0
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shakotay2
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Re: Asphalt 9 .jmodel .jtex

Post by shakotay2 »

guess, you can get a skeleton from the .json.jmodel files but I don't see a decent point cloud at a first glance...

But generally developers don't seem to like models being dumped from a freshly released game.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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rongctor
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Re: Asphalt 9 .jmodel .jtex

Post by rongctor »

zimex25 wrote:Hi! Anybody can will make script for new Asphalt? [roll]
https://mega.nz/#!3k1R3BhT!WzuYx17qsVvO ... d8MVSRj0A0
above upload files are in pack file.
can u tell me how to unzip ASphalt9 pack file?
thanks.
Gta5KoRn
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Re: Asphalt 9 .jmodel .jtex

Post by Gta5KoRn »

shakotay2 wrote:guess, you can get a skeleton from the .json.jmodel files but I don't see a decent point cloud at a first glance...

But generally developers don't seem to like models being dumped from a freshly released game.
who cares what developers like? :D
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