NOX workableMisterPrawn wrote: ↑Mon May 20, 2019 5:50 pm Would anyone be willing to DM me the data files that download when you start up the game? I've been trying to get them via BlueStacks, but I can never seem to wrap my head around how one gets data files that aren't included in the main ipa/apk file.
Hope I'm not being a bit of a nuisance for asking this.![]()
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King of Fighters All Stars
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korea0799
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Re: King of Fighters All Stars
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zhanghongming123
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Re: King of Fighters All Stars
put prefabs_mesh_character_*** and resourcesdata_animation_character_*** in the same folderratonmalo wrote: ↑Mon May 20, 2019 12:34 am Hi,
I having problems with the animations.
If I Load the Character (Menu File > Load file // Select file prefabs_character_takuma)
I can extracted and the facials (Blend Shape) works great.
From there If I load the animation file (Menu File > Load file // Select file resourcesdata_animation_character_takuma)
All the animations appear in the Asset List Tab and the Takuma Character Moldes disappear.
If I try to extract the animations selecting the menu Export > All Assets, the extracting progress bar start to move but I get no extracted file in the folder. Getting the next error "Nothing exported. 62 assets skipped (not extractable of files already exist)"
Any help? Thanks
Menu File >Load folder
Re: King of Fighters All Stars
Hi, I use ASSestStudio to extract animations, exported FBX files, but only one frame in 3DSMAX, please ask me how to use the assest Studio. To extract this animation's animation and get it in 3dsmax? Anyone can help me,Thanks
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korea0799
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Re: King of Fighters All Stars
I don't understand how to export models...
I have the game (only 92mo... it's strange), I have Unity studio, but that's all, I don't know how to do after that.
Anybody could help please ?
I have the game (only 92mo... it's strange), I have Unity studio, but that's all, I don't know how to do after that.
Anybody could help please ?
Re: King of Fighters All Stars
you need to access internal storage. Any type of file manager will work, with emulator or on actual android device.MisterPrawn wrote: ↑Mon May 20, 2019 5:50 pm Would anyone be willing to DM me the data files that download when you start up the game? I've been trying to get them via BlueStacks, but I can never seem to wrap my head around how one gets data files that aren't included in the main ipa/apk file.
Hope I'm not being a bit of a nuisance for asking this.![]()
it is under Android/data/com.netmarble.kof/files/assetbundles
you have to actually play the game to download them. The apk won't include the files.
Re: King of Fighters All Stars
use Assetstudio, load both the mesh file and the animation file for the character
select the animations and the animator file, pick the export with animation
Re: King of Fighters All Stars
https://youtu.be/cfSA-cYL74w
I want to get those animations, in what folder and with what program can I extract them?
PLEASE HELP!
I want to get those animations, in what folder and with what program can I extract them?
PLEASE HELP!
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kurokozeref
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Re: King of Fighters All Stars
Spine 2d Full versionYAGAMI97 wrote: ↑Mon Mar 02, 2020 6:19 am https://youtu.be/cfSA-cYL74w
I want to get those animations, in what folder and with what program can I extract them?
PLEASE HELP!
Re: King of Fighters All Stars
hi, I was able to open files in AssetStudio.v0.15.20 I also can view them,, when exporting it's exported as obj for the mesh and png for textures.
is there a tutorial how to rip the characters as xps with textures and skeleton/armature ?
ps : I work with blender and have the addon to open xps, found a guy ripped some characters as xps but not all, i want to complete his work
is there a tutorial how to rip the characters as xps with textures and skeleton/armature ?
ps : I work with blender and have the addon to open xps, found a guy ripped some characters as xps but not all, i want to complete his work
