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King of Fighters All Stars

Post questions about game models here, or help out others!
korea0799
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Re: King of Fighters All Stars

Post by korea0799 »

MisterPrawn wrote: Mon May 20, 2019 5:50 pm Would anyone be willing to DM me the data files that download when you start up the game? I've been trying to get them via BlueStacks, but I can never seem to wrap my head around how one gets data files that aren't included in the main ipa/apk file.


Hope I'm not being a bit of a nuisance for asking this. :]
NOX workable
zhanghongming123
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Re: King of Fighters All Stars

Post by zhanghongming123 »

ratonmalo wrote: Mon May 20, 2019 12:34 am Hi,
I having problems with the animations.

If I Load the Character (Menu File > Load file // Select file prefabs_character_takuma)
I can extracted and the facials (Blend Shape) works great.

From there If I load the animation file (Menu File > Load file // Select file resourcesdata_animation_character_takuma)
All the animations appear in the Asset List Tab and the Takuma Character Moldes disappear.

If I try to extract the animations selecting the menu Export > All Assets, the extracting progress bar start to move but I get no extracted file in the folder. Getting the next error "Nothing exported. 62 assets skipped (not extractable of files already exist)"

Any help? Thanks
put prefabs_mesh_character_*** and resourcesdata_animation_character_*** in the same folder
Menu File >Load folder
kskui008
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Re: King of Fighters All Stars

Post by kskui008 »

Hi, I use ASSestStudio to extract animations, exported FBX files, but only one frame in 3DSMAX, please ask me how to use the assest Studio. To extract this animation's animation and get it in 3dsmax? Anyone can help me,Thanks
korea0799
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Re: King of Fighters All Stars

Post by korea0799 »

kskui008 wrote: Sun Aug 11, 2019 1:01 pm Hi, I use ASSestStudio to extract animations, exported FBX files, but only one frame in 3DSMAX, please ask me how to use the assest Studio. To extract this animation's animation and get it in 3dsmax? Anyone can help me,Thanks
What result if you read fbx in NOESIS?
donovan
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Re: King of Fighters All Stars

Post by donovan »

I don't understand how to export models...
I have the game (only 92mo... it's strange), I have Unity studio, but that's all, I don't know how to do after that.

Anybody could help please ?
lurenx
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Re: King of Fighters All Stars

Post by lurenx »

MisterPrawn wrote: Mon May 20, 2019 5:50 pm Would anyone be willing to DM me the data files that download when you start up the game? I've been trying to get them via BlueStacks, but I can never seem to wrap my head around how one gets data files that aren't included in the main ipa/apk file.


Hope I'm not being a bit of a nuisance for asking this. :]
you need to access internal storage. Any type of file manager will work, with emulator or on actual android device.
it is under Android/data/com.netmarble.kof/files/assetbundles
you have to actually play the game to download them. The apk won't include the files.
YAGAMI97
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Re: King of Fighters All Stars

Post by YAGAMI97 »

How can I extract the animations of the characters with movement?
lurenx
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Re: King of Fighters All Stars

Post by lurenx »

YAGAMI97 wrote: Tue Feb 25, 2020 11:56 pm How can I extract the animations of the characters with movement?
use Assetstudio, load both the mesh file and the animation file for the character
select the animations and the animator file, pick the export with animation
YAGAMI97
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Re: King of Fighters All Stars

Post by YAGAMI97 »

https://youtu.be/cfSA-cYL74w

I want to get those animations, in what folder and with what program can I extract them?
PLEASE HELP!
kurokozeref
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Re: King of Fighters All Stars

Post by kurokozeref »

YAGAMI97 wrote: Mon Mar 02, 2020 6:19 am https://youtu.be/cfSA-cYL74w

I want to get those animations, in what folder and with what program can I extract them?
PLEASE HELP!
Spine 2d Full version
azrael
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Re: King of Fighters All Stars

Post by azrael »

hi, I was able to open files in AssetStudio.v0.15.20 I also can view them,, when exporting it's exported as obj for the mesh and png for textures.
is there a tutorial how to rip the characters as xps with textures and skeleton/armature ?
ps : I work with blender and have the addon to open xps, found a guy ripped some characters as xps but not all, i want to complete his work :)
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