and take note of the following:
Code: Select all
the files are extracted exactly as they are inside the archive, indeed although some of them are just containers of common files (for example the d3dtx and font files contain dds images, and aud contain ogg streams) these containers use formats or some particular things which change from game to game and in some cases part of the raw data within them is encrypted too (like the first 0x800 bytes of the dds used in some games, don't worry it's just the same blowfish used in the rest of the archives, take a look to my code).if someone has other ideas and wants to spend time on them (not me) feel free to contribuite :)
and if you have doubts I'm here

