Trying to rip a UE4 level
Posted: Sat Jul 07, 2018 12:35 pm
I'm trying to rip some old fanmade UE4 levels so I can convert them into Launch Environments for SteamVR.
Map1 (UE 4.12)
Map 2 (UE 4.17)
I've unpacked them with QuickBMS, and on the first one I had to change some filenames from garbled unicode back to their original Chinese, but when trying to open them with their respective versions of UE4 editor, both crash.
Map 1 tries to allocate 286GB of RAM to D:\ (have changed UE4 install to my D:\ but still same error). Map 2 says its .umap is an asset and not a map (indication of corruption).
Tried capturing them with Ninjaripper but they only run with the DX11 wrapper and nothing happens when I press the different capture keys.
Map1 (UE 4.12)
Code: Select all
https://mega.nz/#!JpczkZQL!HpMHmUtcxoQZWsom6mLtocq8clKZVbJ5mIrfvDrLMecCode: Select all
https://drive.google.com/file/d/0BzY0iE-8FLJeQ2xWLWw3RTQ3OGc/viewMap 1 tries to allocate 286GB of RAM to D:\ (have changed UE4 install to my D:\ but still same error). Map 2 says its .umap is an asset and not a map (indication of corruption).
Tried capturing them with Ninjaripper but they only run with the DX11 wrapper and nothing happens when I press the different capture keys.