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Hitman 6 (2016)

Post questions about game models here, or help out others!
rfsrio
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Re: Hitman 6 (2016)

Post by rfsrio »

Thanks for the reply. I'll try to make it work now.
IllusiveMadness
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Re: Hitman 6 (2016)

Post by IllusiveMadness »

I don't get how to use this tool, I'm trying to extract Hitman 2 (2018) characters but I cant seem to get the tool to work. I'm using the Hitman7 tool along with the Hitman6 rpkg.ini and rpkg_patch.ini with the locations changed to my game folder. I open the hitman7.exe and it lists the hashes and stuff but when its done it just closes and doesnt create a list.txt, am I doing something wrong?
FarmerJuan
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Re: Hitman 6 (2016)

Post by FarmerJuan »

I managed to extract it, but I don't exactly know where the output for the extracted models are; anyone think they can help?
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AxelNoir
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Re: Hitman 6 (2016)

Post by AxelNoir »

Doesn't it output to the same folder as the hitman tools? Or maybe the game directory, I don't remember
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ngovandang
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Re: Hitman 6 (2016)

Post by ngovandang »

:( can this species each map, characters and weapons to separate folders like Absolution's tool?
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Re: Hitman 6 (2016)

Post by daemon1 »

ngovandang wrote: Fri May 17, 2019 11:25 pm :( can this species each map, characters and weapons to separate folders like Absolution's tool?
try option 4 ("all") to get full tree as separate folders
Mathew1
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Re: Hitman 6 (2016)

Post by Mathew1 »

if I understand correctly, this method allows to export only character models, weapons and small props?
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Re: Hitman 6 (2016)

Post by daemon1 »

no, it can export almost all static models too
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Re: Hitman 6 (2016)

Post by Mathew1 »

Thanks for your reply.
I do everything according to the instructions, using cmd created a list.txt file in it hash, size, number of materials, but as far as I understand, this list is only skeletal models. Next, I drop this file on Hitman6.exe and get models and textures, but, again, only skeletal, I never managed to find any objects in models or textures
I can't understand how to run this "to get all the models as a tree tree, run the Hitman6 alltxt" maybe that's where the static models are hidden, such as a sofa, a walls, a flower, etc.
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Re: Hitman 6 (2016)

Post by daemon1 »

dont use "Hitman6 alltxt", because it will prob. generate about 10 or 50 TB of data
use "Hitman6 all"
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Re: Hitman 6 (2016)

Post by Mathew1 »

Got it, thanks
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Re: Hitman 6 (2016)

Post by AxelNoir »

Trying to use the asset tree method of extracting files, it works but there's over 2000 files it outputted and all are simple hashes. Does anyone have an easier way of identifying which ones are outfits worn by Hitman or something? I don't have time to go through so many files.
ThiPatriot
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Re: Hitman 6 (2016)

Post by ThiPatriot »

Hey there!
Someone knows where to find the architectural meshes? I explored chunk0 and dlc6 (and patch) and can't find one of them...
(i mainly find cloths and some props)
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Re: Hitman 6 (2016)

Post by AxelNoir »

Why do I keep getting the following error running Hitman7.exe?

"Empty path name is not legal."
bababooey
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Re: Hitman 6 (2016)

Post by bababooey »

Has anyone managed to compile a list of assets such as playermodels only or a method of finding a specific playermodel? I'm looking for Knight from Hitman 2 co-op.
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