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[SCION OF FATE] How can to get 3d model environment
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tainhx
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[SCION OF FATE] How can to get 3d model environment
Currently, after install game, there is a folder named MESH. It contains all 3d model (NPC,Items,...) but doesn't have environment mesh(house,...).Anyone can help me ?
Link download game : http://fate.netgame.com/
Link download game : http://fate.netgame.com/
- Bigchillghost
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Re: [SCION OF FATE] How can to get 3d model environment
You still don't realize where your problem is. If you're asking for help, try not to make yourself too great a nuisance.
So upload the files instead of waiting for others to install the game even if they're willing to help.
So upload the files instead of waiting for others to install the game even if they're willing to help.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.-
tainhx
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Re: [SCION OF FATE] How can to get 3d model environment
Sorry, I so stupid.Bigchillghost wrote:You still don't realize where your problem is. If you're asking for help, try not to make yourself too great a nuisance.
So upload the files instead of waiting for others to install the game even if they're willing to help.
I find out somefile,but cannot read.
Here is the file which I collected : https://1drv.ms/u/s!AtK3xgihMkhwg7pf9Arx0qz9VLkqTw. I found an file txt which contain some infomation of model : vertex, faces...
- Bigchillghost
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Re: [SCION OF FATE] How can to get 3d model environment
Is that file from the game or generated from somewhere else?tainhx wrote:I found an file txt which contain some infomation of model : vertex, faces...
For those YOM files, the format is simple, but it's tedious to do it manually.
A few examples from 101.YOM, which seem to be the submeshes with the most polygons:



Last edited by Bigchillghost on Sat Feb 23, 2019 11:11 am, edited 1 time in total.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.-
tainhx
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Re: [SCION OF FATE] How can to get 3d model environment
That files are available in folder game after install (I mean YOM file, texture,...)Bigchillghost wrote:Is that file from the game or generated from somewhere else?tainhx wrote:I found an file txt which contain some infomation of model : vertex, faces...
For those YOM files, the format is simple, but it's tedious to do it manually.
A few examples from 101.YOM, which seem to be the submeshes with the most polygons:
Do you want full file for that map? that mesh missing Texture...and How can open YOM file and extract model ? pleas give me a guide
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Re: [SCION OF FATE] How can to get 3d model environment
I was referring to the text file 101.txt.tainhx wrote:That files are available in folder game after install (I mean YOM file, texture,...)
Nope.tainhx wrote:Do you want full file for that map?
All you need is an Hex editor and Hex2Obj. But if you want to extract all the meshes in these files, you'll have to program to do it. You can check the tutorial through the link in my signature for further infomation.tainhx wrote:How can open YOM file and extract model ? pleas give me a guide
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.-
tainhx
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Re: [SCION OF FATE] How can to get 3d model environment
Bigchillghost wrote:I was referring to the text file 101.txt.tainhx wrote:That files are available in folder game after install (I mean YOM file, texture,...)Nope.tainhx wrote:Do you want full file for that map?All you need is an Hex editor and Hex2Obj. But if you want to extract all the meshes in these files, you'll have to program to do it. You can check the tutorial through the link in my signature for further infomation.tainhx wrote:How can open YOM file and extract model ? pleas give me a guide
So can I do it manually follow your tool?
Does 101.txt file contain all thing we need to use Hex2Obj?
And Could you show me tutorial to get one mesh from that 101.txt file?
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Re: [SCION OF FATE] How can to get 3d model environment
It's not MY tool. But sure you can do it yourself.tainhx wrote:So can I do it manually follow your tool?
Hex2Obj doesn't deal with text files, but only binary data. So you can extract some models from the YOM files. If you wan't to make use of that text file, you'll need some programing knowledge to read the geometry info and write them into a new obj file or other common formats.tainhx wrote:Does txt file contain all thing we need to use Hex2Obj?
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.-
tainhx
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Re: [SCION OF FATE] How can to get 3d model environment
Yeah..I mean extract mesh from YOM fileBigchillghost wrote:It's not MY tool. But sure you can do it yourself.tainhx wrote:So can I do it manually follow your tool?Hex2Obj doesn't deal with text files, but only binary data. So you can extract some models from the YOM files. If you wan't to make use of that text file, you'll need some programing knowledge to read the geometry info and write them into a new obj file or other common formats.tainhx wrote:Does txt file contain all thing we need to use Hex2Obj?
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tainhx
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Re: [SCION OF FATE] How can to get 3d model environment
I opend YOM file in TinyHexer and compare it with file 101.txt as image which I attached.
Is that block data for first mesh in 101.txt? if it is right ,I don't know how to find parameter to use it in Hex2Obj tool
Is that block data for first mesh in 101.txt? if it is right ,I don't know how to find parameter to use it in Hex2Obj tool
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- shakotay2
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Re: [SCION OF FATE] How can to get 3d model environment
I've added some YOM support (101.YOM) to the Make_obj project (C-source included).
viewtopic.php?f=29&t=15955&p=141900#p141900
first submesh, face indices
0. 16ee 39
vertices
vAddr: 156a, 12
btw: you wouldn't use hex2obj to create 500 submeshes, would you?
(It's just a tool to ease the first approach, getting the first submesh.)
viewtopic.php?f=29&t=15955&p=141900#p141900
Look into the Make_log.obj file created when using the exe file in the zip file of post in the link above.tainhx wrote:I don't know how to find parameter to use it in Hex2Obj tool
first submesh, face indices
0. 16ee 39
vertices
vAddr: 156a, 12
btw: you wouldn't use hex2obj to create 500 submeshes, would you?
(It's just a tool to ease the first approach, getting the first submesh.)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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tainhx
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Re: [SCION OF FATE] How can to get 3d model environment
Yes I would to it manuallyshakotay2 wrote:I've added some YOM support (101.YOM) to the Make_obj project (C-source included).
viewtopic.php?f=29&t=15955&p=141900#p141900
Look into the Make_log.obj file created when using the exe file in the zip file of post in the link above.tainhx wrote:I don't know how to find parameter to use it in Hex2Obj tool
first submesh, face indices
0. 16ee 39
vertices
vAddr: 156a, 12
btw: you wouldn't use hex2obj to create 500 submeshes, would you?![]()
(It's just a tool to ease the first approach, getting the first submesh.)
It mean the block data in Tiny Hexer is right data for first mesh in 101.txt? And why is 0x16ee while that address in hex is 0x16e0first submesh, face indices
0. 16ee 39
vertices
vAddr: 156a, 12
- shakotay2
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Re: [SCION OF FATE] How can to get 3d model environment
what does that mean "that address in hex"?tainhx wrote:And why is 0x16ee while that address in hex is 0x16e0
You need to understand (read tutorials) where a face indices block starts, here is a DWord facexIndexCount (0x27) before the first face index:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"



