Hi every one the goul to this topic is to show every one and get help from anyone about the info of 4 yugioh games and about getting help to open import convert or making scripts and other sites that can help view the meshes, uv's, skeletons, skinning, animations, cameras, and textures and we will include other games but after i post all i know about these 4 games
The Yu-Gi-Oh! Games i know and have the complete file systems of are below
Duel Terminal
Yu-Gi-Oh! Duel Links
Yu-Gi-Oh! Saikyo Card Battle
Yu-Gi-Oh! Zexal Clash! Duel Carnival!
now the file formats you will incounter for the 3d models are below
Duel Terminal Formats Models
BIN File (.bin) Compression
ANM File (.anm) Animation
MODEL File (.model) the Mesh UV and Bones
TANM File (.tanm) I believe Texture Animation
SK File (.sk) I believe Skining
TEXLIST File (.texlist)
paint.net Image (.dds)
Yu-Gi-Oh! Saikyo Card Battle
BCH File (.bch) Compression
DAE File (.dae)
SMD File (.smd) the smd format is the model and can be the animation
PNG File (.png)
Yu-Gi-Oh! Zexal Clash! Duel Carnival!
BCCAM File (.bccam)
BCRES File (.bcres)
BCSKLA File (.bcskla)
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Yu-Gi-Oh! Games 3D VFX File Info and file formats
Re: Yu-Gi-Oh! Games 3D VFX File Info and file formats
I will be using Blue-Eyes White Dragons files for examples
Models
The Duel Terminal Arcade Game has 749 3D Yu-Gi-Oh! Monster Models the format is (.model) a script called yugioh_duel.ms can import the meshes, uv's, and skeletons, but no skinning because the person who made the script couldn't arsed the files
so if any one can finds out away to import the meshes, uv's, skeletons, and skining, please let us know
Animations
Each Model has 6 Animations the format is (.anm)
Animation A is Summoning Animation
Animation B is Standby in Attack Position Animation
Animation C is Standby in Defence Position Animation
Animation D is Attacking Animation
Animation E is Destroyed in Attack Position Animation
Animation F is Destroyed in Defence Position Animation
Textures
Each Model has 1-3 Textures format is (.dds)
Unknown Files
the unknown file formats are (.sk) (.tanm) (.texlist)
i believe the (.sk) mite be the skining but as the person who made the script said above he
Issues
Importing meshes, uv's, skeletons, skinning and animations
so the script that allows you to import the meshes, uv's, and skeletons, rename all the objects and it cant import the skin witch i believe is the SK File (.sk) and with out the correct names of the meshes and skeletons the meshes, skeletons, skinning will not effect each other and the animations will not work propoly
and thats another problem the animations are a format ANM File (.anm) and there is nothing that can view them
Monster Models Missing
the model numbers range from M_000-M_1078 and as i said above there are only 749 monster models so that means that 329 monster models are missing and these are the model numbers below that are missing these numbers mean 314 monster models are missing but since there are only 749 monster models and the model numbers range from M_000-M_1078 there are 329 missing models
M162-M201
M265-M301
M366-M401
M462-M501
M565-M601
M661-M701
M745-M751
M769-M781
M792-M801
M864-M901
M976-M1001
This is the URL Topic That I Found for the Duel Terminal Arcade games http://www.emuline.org/topic/816-arcade ... mp-konami/ this site also has the to links below
This is the Direct Link to the File Systems for the Duel Terminal Arcade games https://mega.nz/#!p54RRZpQ!KE4GoniuEaoE ... 07bCguhctg
This is the video of the Duel Terminal Arcade game https://www.youtube.com/watch?v=Mj7D3uWcu5I
This is the Direct Link to the script to import the models http://www.mediafire.com/file/64ckasop2 ... oh_duel.ms
this is the site to find the Quickbms script it helps extract the files from the binary files http://aluigi.altervista.org/quickbms.htm
members of site involved in the duel terminals
Cornal_Ec is a member of http://www.emuline.org that got and uploaded the duel terminal arcade file systems
killercracker is a member of https://www.vg-resource.com that made the script to importing the the models and he said the script can Imports meshes, uv's, and skeletons, but no skinning because I couldn't be arsed.
this video shows a few things about the duel terminal models using Blue-Eyes White Dragon
here is the youtube page https://www.youtube.com/watch?v=CleO1S34pGU&t=16s
Models
The Duel Terminal Arcade Game has 749 3D Yu-Gi-Oh! Monster Models the format is (.model) a script called yugioh_duel.ms can import the meshes, uv's, and skeletons, but no skinning because the person who made the script couldn't arsed the files
so if any one can finds out away to import the meshes, uv's, skeletons, and skining, please let us know
Animations
Each Model has 6 Animations the format is (.anm)
Animation A is Summoning Animation
Animation B is Standby in Attack Position Animation
Animation C is Standby in Defence Position Animation
Animation D is Attacking Animation
Animation E is Destroyed in Attack Position Animation
Animation F is Destroyed in Defence Position Animation
Textures
Each Model has 1-3 Textures format is (.dds)
Unknown Files
the unknown file formats are (.sk) (.tanm) (.texlist)
i believe the (.sk) mite be the skining but as the person who made the script said above he
Issues
Importing meshes, uv's, skeletons, skinning and animations
so the script that allows you to import the meshes, uv's, and skeletons, rename all the objects and it cant import the skin witch i believe is the SK File (.sk) and with out the correct names of the meshes and skeletons the meshes, skeletons, skinning will not effect each other and the animations will not work propoly
and thats another problem the animations are a format ANM File (.anm) and there is nothing that can view them
Monster Models Missing
the model numbers range from M_000-M_1078 and as i said above there are only 749 monster models so that means that 329 monster models are missing and these are the model numbers below that are missing these numbers mean 314 monster models are missing but since there are only 749 monster models and the model numbers range from M_000-M_1078 there are 329 missing models
M162-M201
M265-M301
M366-M401
M462-M501
M565-M601
M661-M701
M745-M751
M769-M781
M792-M801
M864-M901
M976-M1001
This is the URL Topic That I Found for the Duel Terminal Arcade games http://www.emuline.org/topic/816-arcade ... mp-konami/ this site also has the to links below
This is the Direct Link to the File Systems for the Duel Terminal Arcade games https://mega.nz/#!p54RRZpQ!KE4GoniuEaoE ... 07bCguhctg
This is the video of the Duel Terminal Arcade game https://www.youtube.com/watch?v=Mj7D3uWcu5I
This is the Direct Link to the script to import the models http://www.mediafire.com/file/64ckasop2 ... oh_duel.ms
this is the site to find the Quickbms script it helps extract the files from the binary files http://aluigi.altervista.org/quickbms.htm
members of site involved in the duel terminals
Cornal_Ec is a member of http://www.emuline.org that got and uploaded the duel terminal arcade file systems
killercracker is a member of https://www.vg-resource.com that made the script to importing the the models and he said the script can Imports meshes, uv's, and skeletons, but no skinning because I couldn't be arsed.
this video shows a few things about the duel terminal models using Blue-Eyes White Dragon
here is the youtube page https://www.youtube.com/watch?v=CleO1S34pGU&t=16s
Re: Yu-Gi-Oh! Games 3D VFX File Info and file formats
I trying to play these files (.anm)
here viewtopic.php?f=10&t=17461
but the game files
Yu-Gi-Oh! Saikyo Card Battle
can be viewed with this program Ohana3DS
it loads texture, models and animations
https://www.dropbox.com/s/ch5oultgbic8d ... 6.zip?dl=0

here viewtopic.php?f=10&t=17461
but the game files
Yu-Gi-Oh! Saikyo Card Battle
can be viewed with this program Ohana3DS
it loads texture, models and animations
https://www.dropbox.com/s/ch5oultgbic8d ... 6.zip?dl=0

Re: Yu-Gi-Oh! Games 3D VFX File Info and file formats
Hello Guys can you help me,
I'm a little new to the 3d, yet I was given the task of creating a small mansion for a demo of a game...
the problem is that I'm not super stalled in real time...
So I would like to know your experience and your methods for real-time decors...
the goal is to create a manor inside / outside + garden...
should we create the manor in one block? or the interior alone or each piece alone?
thank you:)
I'm a little new to the 3d, yet I was given the task of creating a small mansion for a demo of a game...
the problem is that I'm not super stalled in real time...
So I would like to know your experience and your methods for real-time decors...
the goal is to create a manor inside / outside + garden...
should we create the manor in one block? or the interior alone or each piece alone?
thank you:)
