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Request Script from Kamen Rider City Wars

Posted: Fri Mar 30, 2018 1:04 pm
by dswd2015
I request script for extract models from Kamen Rider City Wars, any help is welcome. Thanks.

Samples: http://www.mediafire.com/file/kndzni07i ... 0007_7.rar

Re: Request Script from Kamen Rider City Wars

Posted: Sat Mar 31, 2018 10:29 pm
by shakotay2
I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191
MDL__B00007_7.jpg

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 12:00 am
by Arymond
Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.

edit: I think it because they should have an Alpha channel.

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 1:05 am
by dswd2015
shakotay2 wrote:I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191
MDL__B00007_7.jpg
Man, you're a magician !!! Many thanks, I'll finally be able to extract these models without depending on the ninja ripper. Thank you very much.

Image

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 1:10 am
by dswd2015
Arymond wrote:Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.
To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.

Image

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 1:46 am
by Bigchillghost
Actually you don't have to do it manually.
I've already posted a probable structure of the texture sample in your previous thread. The reason why I showed you these methods is to
let you help yourself. With a little bit patience, you alll can manage to do it. But seems not everyone has the passion.

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 2:01 am
by dswd2015
Bigchillghost wrote:Actually you don't have to do it manually.
I've already posted a probable structure of the texture sample in your previous thread. The reason why I showed you these methods is to
let you help yourself. With a little bit patience, you alll can manage to do it. But seems not everyone has the passion.

You're right, I had a bit of trouble in your tutorial but finally I understood the procedure, it works perfectly. I thank you once again for your help.

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 2:18 am
by Arymond
dswd2015 wrote:
Arymond wrote:Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.
To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.

Image
https://i.imgur.com/6spAsKi.png

Same Problem. i think the Alpha Channel is missing and im not sure how to calculate it.

https://www.dropbox.com/s/ksfg2f4inrzda ... xture?dl=0

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 4:24 am
by dswd2015
Arymond wrote:
dswd2015 wrote:
Arymond wrote:Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.

https://i.imgur.com/w3A8ijx.png

Some Textures come out fine others don't it's as if some texture are different formats.
To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.

Image
https://i.imgur.com/6spAsKi.png

Same Problem. i think the Alpha Channel is missing and im not sure how to calculate it.

https://www.dropbox.com/s/ksfg2f4inrzda ... xture?dl=0
This is unexpected. Bigchillghost can answer that question.

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 4:29 am
by Bigchillghost
CLZ10_CO.jpg

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 4:37 am
by dswd2015
Bigchillghost wrote:
CLZ10_CO.jpg

Do you have to calculate these values? how should I do this?

Re: Request Script from Kamen Rider City Wars

Posted: Sun Apr 01, 2018 9:17 am
by Acewell
dswd2015 wrote:how should I do this?
you upload more .texture samples for comparison so a script can be made. :D

Re: Request Script from Kamen Rider City Wars

Posted: Mon Apr 02, 2018 6:23 pm
by dswd2015
AceWell wrote:
dswd2015 wrote:how should I do this?
you upload more .texture samples for comparison so a script can be made. :D

Sure, here are the three types of texture found in Kamen City Wars. Thank you for your help.

Samples: http://www.mediafire.com/file/34cro38xa ... xtures.rar

Re: Request Script from Kamen Rider City Wars

Posted: Mon Apr 02, 2018 10:00 pm
by Acewell
surely you have more than 4 unique .texture files in this game? :D
anyway here is Noesis python script to open those based on Bigchillghost's findings :D
tex_KamenRiderCityWars_Android_texture.zip
supports rgb565 and rgba4444

Re: Request Script from Kamen Rider City Wars

Posted: Tue Apr 03, 2018 6:37 am
by dswd2015
AceWell wrote:surely you have more than 4 unique .texture files in this game? :D
anyway here is Noesis python script to open those based on Bigchillghost's findings :D
tex_KamenRiderCityWars_Android_texture.zip
supports rgb565 and rgba4444

Dude, this is fantastic, thank you, now we can extract the textures easily.

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