Request Script from Kamen Rider City Wars
- dswd2015
- veteran
- Posts: 87
- Joined: Thu Sep 03, 2015 10:33 pm
- Has thanked: 13 times
- Been thanked: 7 times
Request Script from Kamen Rider City Wars
I request script for extract models from Kamen Rider City Wars, any help is welcome. Thanks.
Samples: http://www.mediafire.com/file/kndzni07i ... 0007_7.rar
Samples: http://www.mediafire.com/file/kndzni07i ... 0007_7.rar
- shakotay2
- MEGAVETERAN

- Posts: 3461
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 955 times
- Been thanked: 1876 times
Re: Request Script from Kamen Rider City Wars
I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191
viewtopic.php?f=29&t=15955&p=139191#p139191
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
-
Arymond
- advanced
- Posts: 54
- Joined: Sun Feb 12, 2012 12:49 am
- Has thanked: 6 times
- Been thanked: 1 time
Re: Request Script from Kamen Rider City Wars
Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.
https://i.imgur.com/w3A8ijx.png
Some Textures come out fine others don't it's as if some texture are different formats.
edit: I think it because they should have an Alpha channel.
https://i.imgur.com/w3A8ijx.png
Some Textures come out fine others don't it's as if some texture are different formats.
edit: I think it because they should have an Alpha channel.
Last edited by Arymond on Sun Apr 01, 2018 2:01 am, edited 1 time in total.
- dswd2015
- veteran
- Posts: 87
- Joined: Thu Sep 03, 2015 10:33 pm
- Has thanked: 13 times
- Been thanked: 7 times
Re: Request Script from Kamen Rider City Wars
Man, you're a magician !!! Many thanks, I'll finally be able to extract these models without depending on the ninja ripper. Thank you very much.shakotay2 wrote:I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191

- dswd2015
- veteran
- Posts: 87
- Joined: Thu Sep 03, 2015 10:33 pm
- Has thanked: 13 times
- Been thanked: 7 times
Re: Request Script from Kamen Rider City Wars
To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.Arymond wrote:Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.
https://i.imgur.com/w3A8ijx.png
Some Textures come out fine others don't it's as if some texture are different formats.

- Bigchillghost
- double-veteran

- Posts: 797
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 27 times
- Been thanked: 788 times
Re: Request Script from Kamen Rider City Wars
Actually you don't have to do it manually.
I've already posted a probable structure of the texture sample in your previous thread. The reason why I showed you these methods is to
let you help yourself. With a little bit patience, you alll can manage to do it. But seems not everyone has the passion.
I've already posted a probable structure of the texture sample in your previous thread. The reason why I showed you these methods is to
let you help yourself. With a little bit patience, you alll can manage to do it. But seems not everyone has the passion.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- dswd2015
- veteran
- Posts: 87
- Joined: Thu Sep 03, 2015 10:33 pm
- Has thanked: 13 times
- Been thanked: 7 times
Re: Request Script from Kamen Rider City Wars
Bigchillghost wrote:Actually you don't have to do it manually.
I've already posted a probable structure of the texture sample in your previous thread. The reason why I showed you these methods is to
let you help yourself. With a little bit patience, you alll can manage to do it. But seems not everyone has the passion.
You're right, I had a bit of trouble in your tutorial but finally I understood the procedure, it works perfectly. I thank you once again for your help.
-
Arymond
- advanced
- Posts: 54
- Joined: Sun Feb 12, 2012 12:49 am
- Has thanked: 6 times
- Been thanked: 1 time
Re: Request Script from Kamen Rider City Wars
https://i.imgur.com/6spAsKi.pngdswd2015 wrote:To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.Arymond wrote:Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.
https://i.imgur.com/w3A8ijx.png
Some Textures come out fine others don't it's as if some texture are different formats.
Same Problem. i think the Alpha Channel is missing and im not sure how to calculate it.
https://www.dropbox.com/s/ksfg2f4inrzda ... xture?dl=0
- dswd2015
- veteran
- Posts: 87
- Joined: Thu Sep 03, 2015 10:33 pm
- Has thanked: 13 times
- Been thanked: 7 times
Re: Request Script from Kamen Rider City Wars
This is unexpected. Bigchillghost can answer that question.Arymond wrote:https://i.imgur.com/6spAsKi.pngdswd2015 wrote:To extract the textures you need the PVRTexTool and configure it as in the image below. Credits for method of extraction of the texture by Bigchillghost.Arymond wrote:Nice for Unrigged Mesh Data. Wondering how to get the Textures. TetureFinder Kinda works but the Colors are distorted.
https://i.imgur.com/w3A8ijx.png
Some Textures come out fine others don't it's as if some texture are different formats.
Same Problem. i think the Alpha Channel is missing and im not sure how to calculate it.
https://www.dropbox.com/s/ksfg2f4inrzda ... xture?dl=0
- Bigchillghost
- double-veteran

- Posts: 797
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 27 times
- Been thanked: 788 times
Re: Request Script from Kamen Rider City Wars
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- Acewell
- VIP member

- Posts: 1329
- Joined: Wed Nov 05, 2008 12:16 pm
- Has thanked: 2683 times
- Been thanked: 841 times
Re: Request Script from Kamen Rider City Wars
you upload more .texture samples for comparison so a script can be made.dswd2015 wrote:how should I do this?
- dswd2015
- veteran
- Posts: 87
- Joined: Thu Sep 03, 2015 10:33 pm
- Has thanked: 13 times
- Been thanked: 7 times
Re: Request Script from Kamen Rider City Wars
AceWell wrote:you upload more .texture samples for comparison so a script can be made.dswd2015 wrote:how should I do this?
Sure, here are the three types of texture found in Kamen City Wars. Thank you for your help.
Samples: http://www.mediafire.com/file/34cro38xa ... xtures.rar
- Acewell
- VIP member

- Posts: 1329
- Joined: Wed Nov 05, 2008 12:16 pm
- Has thanked: 2683 times
- Been thanked: 841 times
Re: Request Script from Kamen Rider City Wars
surely you have more than 4 unique .texture files in this game?
anyway here is Noesis python script to open those based on Bigchillghost's findings
supports rgb565 and rgba4444
anyway here is Noesis python script to open those based on Bigchillghost's findings
You do not have the required permissions to view the files attached to this post.
- dswd2015
- veteran
- Posts: 87
- Joined: Thu Sep 03, 2015 10:33 pm
- Has thanked: 13 times
- Been thanked: 7 times
Re: Request Script from Kamen Rider City Wars
AceWell wrote:surely you have more than 4 unique .texture files in this game?![]()
anyway here is Noesis python script to open those based on Bigchillghost's findingssupports rgb565 and rgba4444
Dude, this is fantastic, thank you, now we can extract the textures easily.




