Awesome. I don't have the first game's files yet, so I can't see the differences. Do you have some hex examples?
I will think of making a tool for exporting Gravity Rush models in the future. Maybe also for the second game, there seems to be just a couple of differences regarding the model data.
I'd be looking forward to that. It definitely beats getting one mesh at a time.
EDIT: Shifter 2.0 progress. Even got the faces worked out (had to flip the Z-axis, haha)! Speaking of faces, she has a whopping 40 expressions. I guess instead of rigging her face, they decided to make a new mesh for each of her expressions.

Now it's on to the UV's. They've been a pain to figure out so far, but I'm sure I'll get it pretty soon. Aside from the vertex and face data, there are two more alternating patterns near the end of the file. I haven't had any luck finding UV's alongside the vertex data, so maybe it's somewhere in there. Or I'm just not reading the vertex data correctly.