Uncharted: Nathan Drake Collection Exporter (PS4)
Posted: Wed Feb 28, 2018 4:56 pm
Hey,
I made a program to view/export models from the Uncharted trilogy on ps4. The main focus was to get the characters to load, but it seems to work fine with other stuff too : animals, props, maps etc.
So the program looks like this

Main Form
- Select the pak file that has the meshes.
- For the skeleton you might need to specify a separate pak file. UC1 seems to have meshes and the skeleton in a single pak file. For UC2/UC3 you will probably need to select "-base" paks as separate skeleton files.
- Select "No skinning" if you don't want the skeleton to be loaded. Meshes will also be non-skinned. This is mostly necessary for loading map files.
- Click "Load".
3D Preview
- You can see the meshes and the skeleton contained in the pak files here.
- Skeleton will appear mirrored in the preview, it will be normal when you export the model.
- Preview controls:
- Click the "Export" button to export the model
- Non-skinned meshes will be exported as obj.
- Skinned meshes and the skeleton will be exported as iqe.
- How to load iqe: viewtopic.php?p=138153#p138153
Textures
- Use this to export the textures : viewtopic.php?p=138150#p138150
Download: http://www.mediafire.com/file/4elmplnmu ... porter.rar
Some examples :
Elena's winter model from UC2

Part of Yemen map from UC3

Note: Use "No skinning" for maps. Also most of the times the objects will be placed at the origin, on top of each other. So it won't look like a complete map. You can export the map to see the individual meshes, but you will need to position them manually.
Thanks to
- volfin for providing all necessary resources
- daemon1 for his video tutorials
I made a program to view/export models from the Uncharted trilogy on ps4. The main focus was to get the characters to load, but it seems to work fine with other stuff too : animals, props, maps etc.
So the program looks like this

Main Form
- Select the pak file that has the meshes.
- For the skeleton you might need to specify a separate pak file. UC1 seems to have meshes and the skeleton in a single pak file. For UC2/UC3 you will probably need to select "-base" paks as separate skeleton files.
- Select "No skinning" if you don't want the skeleton to be loaded. Meshes will also be non-skinned. This is mostly necessary for loading map files.
- Click "Load".
3D Preview
- You can see the meshes and the skeleton contained in the pak files here.
- Skeleton will appear mirrored in the preview, it will be normal when you export the model.
- Preview controls:
- Right-click and move mouse : Orbit around model
Ctrl + Mouse Wheel Scroll : Zoom
Mouse Wheel Click and move mouse : Pan
- Click the "Export" button to export the model
- Non-skinned meshes will be exported as obj.
- Skinned meshes and the skeleton will be exported as iqe.
- How to load iqe: viewtopic.php?p=138153#p138153
Textures
- Use this to export the textures : viewtopic.php?p=138150#p138150
Download: http://www.mediafire.com/file/4elmplnmu ... porter.rar
Some examples :
Elena's winter model from UC2

Part of Yemen map from UC3

Note: Use "No skinning" for maps. Also most of the times the objects will be placed at the origin, on top of each other. So it won't look like a complete map. You can export the map to see the individual meshes, but you will need to position them manually.
Thanks to
- volfin for providing all necessary resources
- daemon1 for his video tutorials