Post questions about game models here, or help out others!
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taruncreation
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by taruncreation » Wed Feb 21, 2018 6:11 am
Hello,
I wanted to rip models and textures from an RC car game Re-Volt 3.After extacting the .obb there were just .dat files.Can anyone help me in extraction of the models and texture? Here are few .dat files that were in the models folder:
https://app.box.com/s/hfwyxl8gqnc1u5ch14yzvssmo0q9w8a5
Any help will be highly appreciated.
Thank you

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taruncreation
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by taruncreation » Sat Feb 24, 2018 6:32 am
Thanks a lot.I work with these Unity Studio very often but never thought i would be able to rip using them.
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taruncreation
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by taruncreation » Sun Oct 20, 2019 7:16 pm
Hi,
It's been a long time since i last tried to rip from this game. I got the car and map models but still can't seem to figure out the textures.There are sort of shader files in the materials folder but can seem to convert it to other format either or maybe I'm talking about the wrong files.
Using UABE I found that these files might contain the texture files.
Here are some .dat files from Materials folder:
https://app.box.com/s/s4k10m8osyixltrvyywon66hyg36otm2
Any help would be much appreciated.
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gwlogan
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by gwlogan » Sat Nov 02, 2019 9:40 am
The shader files are just plain text files and contain no texture data. I'm not 100% certain but I suspect the textures may be in a non-standard file format and need to be extracted from the .dat files themselves and then converted. When looking at a car's .dat files I can only view and extract textures for the antenna and shadow. The diffuse and normal textures for the body and wheels are not there or are not able to be viewed. It might also be a case where the textures are in a separate location from the models and must be downloaded from the game's remote server cache.