An experimental BMS script for AO archives.
Features:
Decompressing .pig & .tga files from the PKZip archives in the dlcs folder.
Converting all .tga files, including all files in .tga__alpha format, to ordinary pvr textures.
Usage:
Select any supported type of files as input, or just type in *.* for all files in the target folder. The script will filter them automatically.
You still need PIG2FBX to handle those PIGs. Have fun!
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Asphalt Overdrive Decompression
- Bigchillghost
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Asphalt Overdrive Decompression
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May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.- Bigchillghost
- double-veteran

- Posts: 1031
- Joined: Tue Jul 05, 2016 9:37 am
- Has thanked: 32 times
- Been thanked: 1216 times
Re: Asphalt Overdrive Decompression
Nope. I think I've just had enough of racing games. Plus, those models make no difference to me neither.zimex25 wrote:Did you plane decompress NFS No Limits?
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
when you get helped.