Page 2 of 2
Re: Converting tfd files from Star Conflict.
Posted: Sat Mar 10, 2018 1:33 pm
by Andrakann
AceWell wrote:okay here is Noesis python script to open your mdl-msh000 samples

Thank you
Some models doesn't work or has bugs, uploaded samples
here.
bigship - causes error at loading.
race_1\h - have bad and missing polygons.
specialships\ship_ufo - normals looks weird (it's supported?).
Re: Converting tfd files from Star Conflict.
Posted: Sun Mar 11, 2018 6:28 am
by Acewell
i updated the model script to open that big ship and the other LOD/parts files
it can also now open *.mdl-msh000 through *.mdl-msh009
the script doesn't read normals, if they are there they are stored in only 4 bytes
and i've never had success with this. i usually only focus on the meat and potatoes
but if you can tell me how to construct the normals i will try to add it to the script.

Re: Converting tfd files from Star Conflict.
Posted: Sun Mar 11, 2018 9:15 am
by Andrakann
AceWell wrote:but if you can tell me how to construct the normals i will try to add it to the script.

Maybe one of
these methods?
Re: Converting tfd files from Star Conflict.
Posted: Mon Jul 08, 2019 10:32 pm
by TokiChan
Hey, guys!
Can someone extract this cool ship Ze'Ta for me? I need print it
MwavVuajXas.jpg