Hello everyone, i am a 3d artist and a fan of a game called RF online, i know is old, but i love that game and want to revive a bit that game community offering them client mods to everyone, i managed to mod a lot of the client " textures mostly" but i am stuck beautifying the maps. This is where .r3e comes handy. r3e stands for R3 = proprietary engine rf online use, e= entity, used to populate with extra props solo or instances in the maps. Some .r3e files also store effects for particles, but i am only interested in the model part.
Hope i am not wrong with my theory about .r3e ^_^
Example file attached to post, if anyone is able with a script for blender or what else, i have no idea how it works, i will appreciate a lot. Thanks!
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Models stored in .r3e
-
kindland2009
- ultra-n00b
- Posts: 2
- Joined: Fri Nov 13, 2015 3:53 am
Models stored in .r3e
You do not have the required permissions to view the files attached to this post.
