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Omega Quintet (PC) - model request

Posted: Sat Dec 16, 2017 1:51 pm
by z22901206

Re: Omega Quintet (PC) - model request

Posted: Sat Dec 16, 2017 8:31 pm
by RandomTBush
Easy -- download Aluigi's "Coyote Console" QuickBMS script and run that on the archive, then for any CL3 archives you find, run this endian-swapped version of Ekey's Mugen Souls script on it.

And yes, that archive does have models in it (in the "3D" folder in ISM2 format, which my MaxScript can import), and the textures are DDS with a TID extension (rename 'em and they'll work just fine).

Re: Omega Quintet (PC) - model request

Posted: Sun Dec 17, 2017 4:41 am
by z22901206
RandomTBush wrote:Easy -- download Aluigi's "Coyote Console" QuickBMS script and run that on the archive, then for any CL3 archives you find, run this endian-swapped version of Ekey's Mugen Souls script on it.

And yes, that archive does have models in it (in the "3D" folder in ISM2 format, which my MaxScript can import), and the textures are DDS with a TID extension (rename 'em and they'll work just fine).
Great.

Though it is hard to say, is it possible to export animations ?
Animation Sample

Re: Omega Quintet (PC) - model request

Posted: Sun Dec 17, 2017 7:43 am
by RandomTBush
z22901206 wrote:Great.

Though it is hard to say, is it possible to export animations ?
Animation Sample
Unfortunately, I don't know the first thing about reading animation files. Sorry.

Re: Omega Quintet (PC) - model request

Posted: Sun Dec 17, 2017 2:57 pm
by z22901206
RandomTBush wrote:Unfortunately, I don't know the first thing about reading animation files. Sorry.
Hope someone can do it in the future.
thx.