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PS4 DRIVECLUB - dat - Unpacker needed
Posted: Tue Dec 05, 2017 1:24 pm
by lolwatt
Hey,
I'm looking for an unpacker for DRIVECLUB.
This game has several .dat files in numerical order.
I uploaded a bunch of them (06, 08, 09) and a few unrelated files, in case there is some information there - I dont really know. lol
If more files are needed, let me know.
https://drive.google.com/drive/u/2/fold ... T6nmhPpU9-
Thanks.
edit: if you want/need the decrypted files, PM me!
Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Sun Dec 10, 2017 2:24 pm
by zaykho
Same thing here !
I'm ready to start reversing cars/maps, but I will need an unpacker first.

Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Sun Dec 10, 2017 3:43 pm
by lolwatt
http://zenhax.com/viewtopic.php?f=9&t=7 ... a1d#p30525
According to aluigi, it's a terrible format.
And he is
THE quickBMS guy!

Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Sun Dec 10, 2017 4:24 pm
by zaykho
Oh yeah, I just saw that.
But it seems we can already see and extract things manually after using this script.
Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Sun Dec 10, 2017 4:46 pm
by lolwatt
Really?! I didn't even try that - he said it was useless. hahah
If you have a Zenhax account, maybe you can keep him updated of what you are doing?
Maybe he will update for better compatibility.

Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Sun Dec 10, 2017 4:54 pm
by zaykho
lolwatt wrote:Really?! I didn't even try that - he said it was useless. hahah
If you have a Zenhax account, maybe you can keep him updated of what you are doing?
Maybe he will update for better compatibility.

yeah, that's what I did ;D
Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Mon Dec 11, 2017 2:01 pm
by zaykho

(^ using this host to avoid uploading big pictures)
So finally succeeded to output some 3D from Driveclub.
I took the game034_unpack.dat (I use the complete decompress .dat)
Then, vertices indices starting at 0x132DE, prior to that, at 0x132D8, 0C = 12 (will be the strip for the vertices).
The faces indices start at 0x3D35DD (I think).
Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Mon May 21, 2018 1:48 pm
by Gta5KoRn
any progress on this?
Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Wed Jun 29, 2022 1:57 pm
by micro777
Hi all!
Hope someone can help me. I'm trying to extract models from Driveclub. While it is possible to get the model vertices, but it is not possible to extract the faces. It also looks like the model is initially flattened. I used 3D Model Researcher to view the models. Did anyone manage to fully extract the models from the game?
https://imgur.com/UudumoQ.png

Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Sat Oct 01, 2022 4:48 pm
by Nenkai
I have released an unpacker for .ndx/.dat files. It has been tested with 1.28.
It is unrelated to RPK/Resource Packs however, those are containers with all sorts of data.
https://github.com/Nenkai/DriveClubFS
Additionally i've figured and documented the RPK ToC.
https://github.com/Nenkai/010GameTempla ... rcePack.bt
Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Mon Oct 10, 2022 9:55 pm
by micro777
Nenkai,
Thank you so much for the tool!
Now you can start opening models. So far, here's what

Re: PS4 DRIVECLUB - dat - Unpacker needed
Posted: Fri Apr 14, 2023 5:31 am
by centiousanomaly
Would you be able to show me how you got to this stage?
micro777 wrote: ↑Mon Oct 10, 2022 9:55 pm
Nenkai,
Thank you so much for the tool!
Now you can start opening models. So far, here's what