Bounding Box
Posted: Mon Dec 04, 2017 11:07 pm
Hi,
im deeply in some reversing stuff for an old 3D game. I'm sure that I've found the bounding box data. It's represented as the following:
float CenterX;
float CenterZ;
float CenterY;
float Unknown;
float Unknown;
float Unknown;
float Unknown;
Did someone of you ever see 4 floats representing a bounding box? I'm just confused right now... "top,down,right,left" ist just working for 2D as we know. Maybe someone has a little tip that is getting me into the right direction. The first Unknown is probably MaximumX, second Unknown is MaximumY, but then nothing makes sense )-:
Thanks in advance!
im deeply in some reversing stuff for an old 3D game. I'm sure that I've found the bounding box data. It's represented as the following:
float CenterX;
float CenterZ;
float CenterY;
float Unknown;
float Unknown;
float Unknown;
float Unknown;
Did someone of you ever see 4 floats representing a bounding box? I'm just confused right now... "top,down,right,left" ist just working for 2D as we know. Maybe someone has a little tip that is getting me into the right direction. The first Unknown is probably MaximumX, second Unknown is MaximumY, but then nothing makes sense )-:
Thanks in advance!