Re: Bloodborne
Posted: Fri Apr 12, 2019 8:48 am
I see. and does it work properly with bloodborne? I tried but it creates problems for me. if yes, can you show me how you set up the tool?
I see. and does it work properly with bloodborne? I tried but it creates problems for me. if yes, can you show me how you set up the tool?
Use daemon tool for bloodborne, it have better skeleton. Mine should support it ofc but i havent tested it, and like no reason to use it for bb really.
Option 1, easier (Noesis): http://richwhitehouse.com/index.php?con ... ojects.php
thank you so much, I was searching online for ages trying to figure this out.mono24 wrote: ↑Thu Apr 18, 2019 6:29 pmOption 1, easier (Noesis): http://richwhitehouse.com/index.php?con ... ojects.php
Option 2, a bit tedious: https://software.intel.com/en-us/articl ... rks-plugin
I tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carpdropoff wrote: ↑Mon Apr 08, 2019 5:36 pm New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.
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They are unused bones, dude. Just forget them. Btw, bone weight are not good. Thats what we need to fixdibe91 wrote: ↑Thu Apr 25, 2019 9:47 am
I tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carp
we can see that there are some bones that are not connected with the rest of the choice in the fin area. I believe that they are not connected not only to the question of the skeleton's error, but because those bones are related to the physical part of the moello that is the hair cloaks etc that are not used to animate
Yeah there is a lot of problems with skeleton. Also each model have ton of these not connected bones, i just removed them. Idk why carp still have them though.dibe91 wrote: ↑Thu Apr 25, 2019 9:47 amI tried the instrument with sekiro but there are still problems with the skeleton with many models. I would advise to check them all because some others do not and say which ones are useless since this happened to everyone. I would like to pay attention to another issue. while I was watching, I found something interesting in the big carpdropoff wrote: ↑Mon Apr 08, 2019 5:36 pm New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.
![]()
we can see that there are some bones that are not connected with the rest of the choice in the fin area. I believe that they are not connected not only to the question of the skeleton's error, but because those bones are related to the physical part of the moello that is the hair cloaks etc that are not used to animate
Hey, dude!dropoff wrote: ↑Mon Apr 08, 2019 5:36 pm New version of flver tool, now supports bones and texture names.
Read "README" for usage, you need to place some files from sekiro folder for it to work.
Also all soulsgames (except demons souls) should work including bloodborne, only tested on sekiro and ds1 though.
![]()
In mtd folder. If you dont have it then unpack game with uxm https://www.nexusmods.com/sekiro/mods/26, it have all names for files.
I unpack all with mimic tools (yabber), but still no see mtd folder.dropoff wrote: ↑Mon Apr 29, 2019 10:36 pmIn mtd folder. If you dont have it then unpack game with uxm https://www.nexusmods.com/sekiro/mods/26, it have all names for files.
No i mean you just unpack big data files with it and you gonna get mtd folder in game.TokiChan wrote: ↑Wed May 01, 2019 2:40 pmI unpack all with mimic tools (yabber), but still no see mtd folder.dropoff wrote: ↑Mon Apr 29, 2019 10:36 pmIn mtd folder. If you dont have it then unpack game with uxm https://www.nexusmods.com/sekiro/mods/26, it have all names for files.
And you say I must unpack them all again with other program? How many unpackers I must use for getting one model?![]()