Re: Bloodborne
Posted: Fri Mar 29, 2019 6:29 pm
Need some edits.
Blender importing is fine. Did you use BloodBrone converter or another method for converting FLVER?
Use yabber for tpf lulShiroleinchen wrote: ↑Fri Mar 29, 2019 10:59 pm i can with your file with noesis with bloodborne conversion but cannot load texture and open in 3ds max without bones
bloodborne_texture.exe cannot convert the .tpf file
i converted it using atvaarks bindertool.
Yes, I use Bloodborne tools. Some models is fine, but some is crash. Noesis DS1 flver plugin give twisted vertex.ngovandang wrote: ↑Sat Mar 30, 2019 11:04 amBlender importing is fine. Did you use BloodBrone converter or another method for converting FLVER?
I have not get any crash while importing SMD, expect for ASCII is unimportable
Use Noesis with Dark Souls 3 tpf plugin. It's fine - unpack all tpfShiroleinchen wrote: ↑Fri Mar 29, 2019 10:59 pm i can with your file with noesis with bloodborne conversion but cannot load texture and open in 3ds max without bones
bloodborne_texture.exe cannot convert the .tpf file
i converted it using atvaarks bindertool.
hmmm, thats weird

Nice, but no skeleton supported yetdropoff wrote: ↑Sun Mar 31, 2019 3:52 am Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.
P.S. To use just drag and drop your flvers on to exe.
I havent looked at skeletons, this all supported in soulsformats but its kinda new for me.ngovandang wrote: ↑Sun Mar 31, 2019 7:08 pmNice, but no skeleton supported yetdropoff wrote: ↑Sun Mar 31, 2019 3:52 am Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.
P.S. To use just drag and drop your flvers on to exe.![]()
I tried your instrument and discovered that it also works with dark souls 2 scholar the first sin, but not with demon souls. Is it possible to do it also works for demon souls? and then rather than converting them to smd is it not possible to do so in fbx format?dropoff wrote: ↑Sun Mar 31, 2019 3:52 am Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.
Made using TKGP SoulsFormats library https://github.com/JKAnderson/SoulsFormats
I also recommend to use yabber for game files https://www.nexusmods.com/sekiro/mods/42/?tab=files
P.S. To use just drag and drop your flvers on to exe.
I posted other tool for converting des models to obj in des topic.https://forum.xentax.com/viewtopic.php? ... 9&start=60dibe91 wrote: ↑Mon Apr 01, 2019 1:06 pmI tried your instrument and discovered that it also works with dark souls 2 scholar the first sin, but not with demon souls. Is it possible to do it also works for demon souls? and then rather than converting them to smd is it not possible to do so in fbx format?dropoff wrote: ↑Sun Mar 31, 2019 3:52 am Tool for converting sekiro (also bloodborne and dark souls 3 should work) flvers to valve smd format with correct uv's. Its pretty raw so could have bugs.
Also material names dont match with actual texture names. All uv's should be fine.
Made using TKGP SoulsFormats library https://github.com/JKAnderson/SoulsFormats
I also recommend to use yabber for game files https://www.nexusmods.com/sekiro/mods/42/?tab=files
P.S. To use just drag and drop your flvers on to exe.