Re: Bloodborne
Posted: Thu Mar 29, 2018 5:39 pm
I REPEAT: there is no other passcodenguyen77hieu wrote: BAMMM Passcode mismatch.
I REPEAT: there is no other passcodenguyen77hieu wrote: BAMMM Passcode mismatch.
You need to get pkg from PSXHAX site, that will have that passcode.nguyen77hieu wrote:BAMMM Passcode mismatch.daemon1 wrote:there is no other passcode, use 00000000000000000000000000000000nguyen77hieu wrote:it need passcode , 00000000000000000000000000000000 doesn't work
No problems.nguyen77hieu wrote:Finally , time to work![]()
thank you very much
I installed the 64 bit version of HavokContentTools 2014 64Bit PcXs and HavokContentTools 2014 64Bit Anarchy but it crashes every time when i try to Start it. but the 32 bit versions runs perfectly smooth but cannot open the animation.JackSparrow420 wrote:Thanks for the list! Any idea on how to get the .hkx animations working? I have tried to open them in Havok 2014 with no luck. I also tried to convert them to fbx or kf with the hmkcmd tool, but I am pretty sure all of the available tools only work for the Havok 2014 32bit animations, and that these are 64bit. Not really sure what to try next...ebeeer123 wrote:Here's a list I made of what character each 4-digit code refers to.
.....
Now to figure out how to get animations working..
Maybe try running it in compatibility mode - it used to work on Win10 until something updated.Shiroleinchen wrote:
I installed the 64 bit version of HavokContentTools 2014 64Bit PcXs and HavokContentTools 2014 64Bit Anarchy but it crashes every time when i try to Start it. but the 32 bit versions runs perfectly smooth but cannot open the animation.
has anyone a solution how i can fix that problem or use that goddamn animations?
Crash error: https://i.imgur.com/vVGW0ZW.png
he is not the only one, many other people were able to convert them with slight changes of the files. I dont remember exact names, but they are present in this threadsolenrael wrote:The only person I've seen who converted BB animations was SanadSk, and he never described how.
Nope compatibility mode does absolutly nothing i tried to run it on a Win 7 Machine but same Problem.solenrael wrote: Maybe try running it in compatibility mode - it used to work on Win10 until something updated.
It should be able to run the animation just fine, though - did you make sure to import the skeleton and then add the animation?
I cant even open the havok preview tool.solenrael wrote: It should be able to run the animation just fine, though - did you make sure to import the skeleton and then add the animation?
Maybe you have 32 bit system? It should work if you have that havok: "HavokContentTools_2014-1-0_20140830_64Bit_PcXs".Shiroleinchen wrote: I cant even open the havok preview tool.
yes i have that havok. and a 64 bit system. i dont know what is wrong with this but i try to get this hopefully to work.dropoff wrote:Maybe you have 32 bit system? It should work if you have that havok: "HavokContentTools_2014-1-0_20140830_64Bit_PcXs".Shiroleinchen wrote: I cant even open the havok preview tool.
Yay! Not, I no know any info about getting .hkx animation in another programmes, but glad to get anyStoryBook wrote: i use XNAlara 11.8, so i download 11.5
it's working!
Thank you!
and i find tutorial for .hkx animation do you kwon infomation?
Both ascii and SMD file have texture pathStoryBook wrote:i can't understand because I'm begginerdaemon1 wrote:4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work.
.smd of .ascii files have path in texture?
if i want automatically texturing, i change path by .smd and .ascii?(used VS?)
always i think thanks to you