0x0 12000
Vb1
32 99
0x5E0C 2166
120000
0x0 255
(uvs not checked so far)


Again I don't know what you are talking about.nightwolf1982 wrote:I think we're a bit off from what I was trying to accomplish here. I'm trying to find a way to extract character models (specifically Jedi Leia) from the larger Endor DLC files. I do appreciate shakotay2's efforts, but I'm not seeing how he's getting the results he's getting.

Very cool that you skipped this hurdle!nightwolf1982 wrote:I finally figured out what I was doing wrong with Hex2Obj, I wasn't using the correct FVF sizes.
That's where some experience would come in handy: approach to start of uvs (0x8780C):nightwolf1982 wrote:So, now I've found the face/vertex data for the Endor Leia Costume (Image 1). However, I haven't been able to figure out the UV's yet.

Code: Select all
0x00 = 4c504d44 - LPMD Magic
0x04 = 0000000b - Version?
0x08 = ???? - 0047b000 for all of the Player Outfits
0x0c = ???? - 07dc0000 for the Endor1 and Endor2 files, 00f19999 for all of the Player Outfits
0x10 = ????
0x14 = 00000034
0x18 = 00000001
0x1c = Hex Address 28 bytes from ENUS
0x30 = ????
0x34 = 00000000
0x38 = ffffffc7
0x3c = ????
0x40 = ????
0x44 = Hex Address 67 bytes from STRG / 83 bytes from the string table
0x48 = ????
0x4c = 00000000
0x50 = f0e0d413 - Found throughout two sections of the file, immediately before and after the ENUS section
ENUS - Address varies from file to file
Unit32 - ENUS
Unit32 - File Count
Unit32 - File Number
Unit32 - ?
Unit32 - ?
Unit32 - File Size
Unit32 - Pad
Unit32 - Pad
Unit32 - ?
Unit32 - ?
Unit32 - ?
Immediately after the STRG table, there are data blocks for each CLUSTER file, including the full path and name of the file.
you should've treated these samples like an archive from the beginning since all the offsets andnightwolf1982 wrote:I've been taking a close look at the LPMD files
Code: Select all
0x00 = 4c504d44 - LPMD Magic
0x04 = 0000000b - Version?
0x08 = ???? - 0047b000 for all of the Player Outfits
0x0c = ???? - 07dc0000 for the Endor1 and Endor2 files, 00f19999 for all of the Player Outfits
0x10 = ????
0x14 = 00000034
0x18 = 00000001
0x1c = Hex Address 28 bytes from ENUS
0x30 = ????
0x34 = 00000000
0x38 = ffffffc7
0x3c = ????
0x40 = ????
0x44 = Hex Address 68 bytes from STRG / 84 bytes from the string table
0x48 = ????
0x4c = 00000000
0x50 = f0e0d413 - Found throughout two sections of the file, immediately before and after the ENUS section
f934f180 - Found Before and after ENUS; lines up with f0e0d413; Always appears 28 bytes before "GPU" and immediately after "GPU"
1d9e31ba - Found before and after ENUS; lines up with f0e0d413; Always appears after "LCPU", "SCPU", and "SGPU"
ENUS - Address varies from file to file
Unit32 - ENUS
Unit32 - File Count
Unit32 - File Number
Unit32 - ? - Can be 0x00 or 0x01
Unit32 - 0x02
Unit32 - File Size
Unit32 - Pad
Unit32 - Pad
Unit32 - ?
Unit32 - ?
Unit32 - ?
Immediately after the STRG table, there are data blocks for each CLUSTER file, including the full path and name of the file.
Great!nightwolf1982 wrote:Success!! I've found Jedi Leia! I've managed to extract most of her mesh,