The Evil Winhin 2 fonts files .bimage how to open
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The Evil Winhin 2 .bimage
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GRiNDERKILLER
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Re: The Evil Winhin 2 .bimage
Code: Select all
//--------------------------------------
//--- 010 Editor v6.0.3 Binary Template
//
// File:
// Author:
// Revision:
// Purpose:
//--------------------------------------
LittleEndian();
local uint i;
uint64 id;
uint zero;
uint mainwidth;
uint mainheigth;
uint zero;
uint mipmaps;
uint par0;
uint par1;
uint par2;
ushort zero;
for(i=0;i<mipmaps;i++) {
struct mipmap {
uint mipmapnum;
uint zero;
uint width;
uint heigth;
uint mipmapsize;
ubyte data[mipmapsize];
} record;
}Usage:
-run the tempalte on BIMAGE file, you will need 010 HEX Editor.
-check width / height and create in GIMP or Photoshop DDS file with the same width / height and save it with DXT5 compression.
-open created DDS and copy first 128 bytes and copy it over 62 bytes in BIMAGE and save as DDS.
result:

Re: The Evil Winhin 2 .bimage
GRiNDERKILLER wrote:Looks like all font textures uses DXT5 compression. Header is 62 bytes, rest is RAW data.Code: Select all
//-------------------------------------- //--- 010 Editor v6.0.3 Binary Template // // File: // Author: // Revision: // Purpose: //-------------------------------------- LittleEndian(); local uint i; uint64 id; uint zero; uint mainwidth; uint mainheigth; uint zero; uint mipmaps; uint par0; uint par1; uint par2; ushort zero; for(i=0;i<mipmaps;i++) { struct mipmap { uint mipmapnum; uint zero; uint width; uint heigth; uint mipmapsize; ubyte data[mipmapsize]; } record; }
Usage:
-run the tempalte on BIMAGE file, you will need 010 HEX Editor.
-check width / height and create in GIMP or Photoshop DDS file with the same width / height and save it with DXT5 compression.
-open created DDS and copy first 128 bytes and copy it over 62 bytes in BIMAGE and save as DDS.
result:
Thanks but how to repack
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GRiNDERKILLER
- veteran
- Posts: 90
- Joined: Thu Jul 12, 2012 12:24 pm
- Has thanked: 12 times
- Been thanked: 30 times
Re: The Evil Winhin 2 .bimage
Same as step 3 but reversed.
Open edited DDS in HEX editor and replace first 128 bytes with 62 bytes from original BIMAGE. That's all. Easy right?...
BTW do you have a repacker of PKR files? I mean real one where you can repack bigger files than original.
Open edited DDS in HEX editor and replace first 128 bytes with 62 bytes from original BIMAGE. That's all. Easy right?...
BTW do you have a repacker of PKR files? I mean real one where you can repack bigger files than original.
Re: The Evil Winhin 2 .bimage
GRiNDERKILLER wrote:Same as step 3 but reversed.
Open edited DDS in HEX editor and replace first 128 bytes with 62 bytes from original BIMAGE. That's all. Easy right?...![]()
BTW do you have a repacker of PKR files? I mean real one where you can repack bigger files than original.
PKR repack not work
https://zenhax.com/viewtopic.php?f=9&t=5088
