Re: Frostbite model tools (Battlefield, Battlefront and others)
Posted: Wed Nov 30, 2022 9:34 pm
and when i drag any .ebx or .texture my cmd crashes and shows this https://ibb.co/dLp5fVC
Game Research Forum
https://forum.xentax.com/
It is a cmd prompt tool where you give a proper syntax for it to process what ever is you need, most questions are already answered, this is an example of what you want to achieve using the BF2042 texture tool for Unbound.
Hey uh, pardon my stupidity, but where should I put the files? in BF2042's folder? what and where should change the paths? And like, can you give me a more detailed guide on doing this? cause I'm pretty much a beginner now heh hehdaemon1 wrote: ↑Wed Jan 26, 2022 2:47 pm Battlefield 2042 tool.
Dumping the game
1. Change paths in the .INI to your folders. Set parameter on the 3rd line to only dump "ebx" "res" or "chunks". If no parameter (empty line), it will dump them all.
2. Place oo2core_8_win64.dll from the game to the same folder
3. Drag any .TOC file onto toc2042.exe, and it will extract everything that was listed in that file
Converting models
bf2042_mesh.exe <meshset>
or
bf2042_mesh.exe <meshset> <skeleton>
Tool will find the needed chunk automatically in the same folder, "chunks" subfolder, or folder structure created by dumper.
If no skeleton name provided, tool will ask for default _soldierskeleton.ebx skeleton (which you can find in globals.toc)
It does not matter where you keep the files needed for that process, it is a cmd prompt tool and you can run that how ever you want, and no matter if your new here or not, looking in the thread few pages ahead there are so many examples on how to use the tool, so much has been explained already in so many ways, all Frostbite tools here work the same regardless of the game name.
Honestly there's not much to say except what you se here, literally: viewtopic.php?p=182112#p182112Gobyl wrote: ↑Sat Dec 03, 2022 9:15 am Hey sorry tp interrupt, I have been trying to rip the texture from bf2042 from by dragging the texture files the tools but only giving "The directory is invalid" error. I am currently trying to do the solution you gave on the forum post but I am still unfortunately confused. Is it possible for you to elaborate on how to do it maybe more casually?
Thanks for the help, I have solve it. It turns out you need to drag the whole texture folder you want to compile and not individual files.mono24 wrote: ↑Sat Dec 03, 2022 3:07 pm Honestly there's not much to say except what you se here, literally: viewtopic.php?p=182112#p182112
if you use the bundle path folder it means it will convert entire game dump, unless you don't need that whole game converted, you add the path of the folder of the model your trying to convert, that's all there is to it.
The required texture tools you place them at root of your game dump, you wont get any errors.
In order to gain access to ALL assets you might think your looking for, you must dump entire game, as some assets are scattered, some in levels, etc.
Guys, what tool using to import (sh*t) format of models? I tried with XnaLara importer for 3ds Max but smooth looking weird and I didn't see LODs. FBX format will be much better and I hope for FrostyEditor - this is much easier, better and quickly tool - will support soon NFS Unbound.daemon1 wrote: ↑Wed Jan 26, 2022 2:47 pm Battlefield 2042 tool.
Dumping the game
1. Change paths in the .INI to your folders. Set parameter on the 3rd line to only dump "ebx" "res" or "chunks". If no parameter (empty line), it will dump them all.
2. Place oo2core_8_win64.dll from the game to the same folder
3. Drag any .TOC file onto toc2042.exe, and it will extract everything that was listed in that file
Converting models
bf2042_mesh.exe <meshset>
or
bf2042_mesh.exe <meshset> <skeleton>
Tool will find the needed chunk automatically in the same folder, "chunks" subfolder, or folder structure created by dumper.
If no skeleton name provided, tool will ask for default _soldierskeleton.ebx skeleton (which you can find in globals.toc)
Stay away from that importer and 3dsMax when comes about the converted assets to ASCII, you need Blender:
viewtopic.php?p=147355#p147355artworkplay wrote: ↑Mon Dec 26, 2022 11:15 pm...did Battlefield 5 ever have a tool for extracting full bodied game models (other than id-daemon's head deformation fixer)?
What is wrong with the tools to extract and then convert, where its already explained? On the following link:g0rd0nfr33man wrote: ↑Mon Jan 02, 2023 12:59 am...How do you rip models from Battlefield 2042? I was hoping someone could shed some light on the subject.
thanks! your reply is much appreciated!mono24 wrote: ↑Wed Dec 28, 2022 4:15 amviewtopic.php?p=147355#p147355artworkplay wrote: ↑Mon Dec 26, 2022 11:15 pm...did Battlefield 5 ever have a tool for extracting full bodied game models (other than id-daemon's head deformation fixer)?
Tool for face fixes has never been releases, it is private, only SMD one frame animation fixes are included in the link above, as well as the BFV tool for mesh conversion.