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Frostbite model tools (Battlefield, Battlefront and others)

Post questions about game models here, or help out others!
mono24
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by mono24 »

cashgrany wrote: Fri Sep 09, 2022 11:15 pm...So I have to import 1 by 1; would you have an idea?...
Blender itself has MANY limitations, its a tough pill to swallow as a 3D editor, in my personal opinion, but as far as i know it can not do multiple selections and load them one after another, it requires python scripts for batch import and that's only for standard formats like DAE/FBX/OBJ/etc, for this custom ASCII is limited by the script itself, if who ever wrote the script didn't add support for batch import then it means it will never work that way.

Noesis does have a merger script that can auto load entire folder of any given format i believe that it supports to load. It must be somewere here in the forum, but for large scale imports i would recommend 64-bit Noesis, as 32-bit will crash instantly.
TheHarryAli wrote: Sat Sep 10, 2022 12:38 pm...But there's only one txt file there and it's types.txt. I tried using UFBE tool, but it's not for NFS Heat and it's parts didn't help for NFS Heat tool...
Assuming you dumped the full game using the correct tool: viewtopic.php?p=181813#p181813
Yes the instructions are same as the Battlefield 2042 game, but that tool can NOT be used for Heat, just its instructions, hence the dev linking in beginning that link.
I said in a text file, NOT in the types.txt file, in a NEW text file, you write what ever the command is given by the developer for what ever game your trying to work on.
Once you have the game dumped you write in a NEW text file what the dev described:

Code: Select all

Fb_NFS_Heat.exe <meshset>
or

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Fb_NFS_Heat.exe <meshset> <skeleton>
obviously you replace <meshset> with the asset your trying to convert from the game, and <skeleton> with any EBX skeleton that is required by that asset, what ever it may be or your looking for, etc.
TheHarryAli
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by TheHarryAli »

mono24 wrote: Sat Sep 10, 2022 3:39 pm I said in a text file, NOT in the types.txt file, in a NEW text file, you write what ever the command is given by the developer for what ever game your trying to work on.
Now i understand the second part, but still i can't dump the game. In order to dump i should run toc_heat.exe right? But as i said, command prompt appears and doesn't do anything at all. :(
mono24
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by mono24 »

TheHarryAli wrote: Sat Sep 10, 2022 5:06 pm...but still i can't dump the game. In order to dump i should run toc_heat.exe right?...
It is described here: viewtopic.php?p=181685#p181685
Except you use the Heat archive you got from here: viewtopic.php?p=181813#p181813
It is the archive attached at the bottom of that post called: nfs_heat.7z
Then you follow what is described in first link on how to dump it.

Just because their different games, the procedure is the same, that's it, just make sure your using the right tool for the right game.
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by TheHarryAli »

mono24 wrote: Sat Sep 10, 2022 7:50 pm Just because their different games, the procedure is the same, that's it, just make sure your using the right tool for the right game.
Wow, i have been being stupid this whole time. I thought i should run the toc_heat.exe file. But i should've drag .toc file from game folder to toc_heat.exe. Now i get it. Thank you so much mono24 ! :dance:

Now i have successfully dumped the game. But can you give me any example what to write instead of <meshset> to run Fb_NFS_Heat.exe ?
mono24
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by mono24 »

TheHarryAli wrote: Sat Sep 10, 2022 10:01 pm...But can you give me any example what to write instead of <meshset> to run Fb_NFS_Heat.exe ?...
That in itself is the example provided by the dev, except you replace with what ever you want to convert, it is impossible for me to guess with out more context, how am i supposed to know what your trying to do exactly to help better?

If i where to convert a vehicle on my end, i would perform the following:
this

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Fb_NFS_Heat.exe <meshset> <skeleton>
means

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Fb_NFS_Heat.exe car_bmw_m3e46_2003_mesh.MeshSet bmw_s1000rr_2019_skel.ebx
Remember, *.MeshSet can be anything while the skeleton MUST be accurate for the required character/weighted asset, and for other static/vehicles it can be ANY *.EBX skeleton you choose, doesn't matter, some rare vehicles have their own skeleton while the rest ANY skeleton can be used.

have fun
Liadesign
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Liadesign »

Guys help to pull the terrain out of NFS Heat. Willing to pay for work.
Vertexflowrider
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Vertexflowrider »

Excuse me, but how would one go, if they decided to extract a piece of nfs 2016 maps?
I have downloaded some of the tools, but I still don't understand how to use them.

Do I have to use the toc_heat.exe with oo2core dll? I tried it with no luck, the program just exits.
I drag the genesis01.toc on the program, am I on the right path?

I would like to convert a large part of the map, so I could do some rendering stress tests with some advanced and demanding shader techniques. I would like to benchmark the assets, so I can get a rough understanding on how to optimize large scenes in a real-time rendering engine with many lights(quite a challenging task on its own).

If somebody has the whole map exported with UV's and maps then I would be happy to download that, but I'd rather try the tool myself, because I guess the extracted data can be quite huge in terms of size...

Thanks & have a nice day!
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by daemon1 »

Vertexflowrider wrote: Mon Oct 03, 2022 12:53 pm Excuse me, but how would one go, if they decided to extract a piece of nfs 2016 maps?
as i remember, i only did nfs Run, swbf2 and anthem
not 2016
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Extile »

Hi!

Is it possible to get the mesh rotation data separately for the meshes contained in the asc files?
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by Extile »

There seem to be a few alignment issues or parts missing
You do not have the required permissions to view the files attached to this post.
mono24
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by mono24 »

For those of you curious as to how to dump/convert assets form the new Need for Speed Unbound game.
It shares same engine build as the BD2042 game, same model format, except the cars have the normals same format as the Heat game, so you'll only get the model with broken normals. other than that it seems to be converting fine.

So use the following: viewtopic.php?p=181685#p181685

have fun
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by davidperks »

Inspired me to try my hand at deathstar. Very pleased with your tools. Thank you!
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by davidperks »

Extile wrote: Mon Oct 10, 2022 12:42 pm Hi!

Is it possible to get the mesh rotation data separately for the meshes contained in the asc files?
Exactly what I was thinking - need 4x4 matrix for each asset. Translation helps but too much work to manually reorientate all the parts!
mono24
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by mono24 »

lohan06 wrote: Wed Nov 30, 2022 8:59 pm hey! i dumped the new nfs unbound car models, but i cant extract the textures, they are all kinda messed, you can help me to rip those textures?
viewtopic.php?p=182107#p182107

PS: There is no need for this type of PM when it could have been posted here ;) if others have same issue they can see the post and guide themselves
lohan06
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Re: Frostbite model tools (Battlefield, Battlefront and others)

Post by lohan06 »

Sorry! im new to the forum. BTW i tried this before and when i open the NFSHeatTexTool, nothing happens
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