Blender itself has MANY limitations, its a tough pill to swallow as a 3D editor, in my personal opinion, but as far as i know it can not do multiple selections and load them one after another, it requires python scripts for batch import and that's only for standard formats like DAE/FBX/OBJ/etc, for this custom ASCII is limited by the script itself, if who ever wrote the script didn't add support for batch import then it means it will never work that way.
Noesis does have a merger script that can auto load entire folder of any given format i believe that it supports to load. It must be somewere here in the forum, but for large scale imports i would recommend 64-bit Noesis, as 32-bit will crash instantly.
Assuming you dumped the full game using the correct tool: viewtopic.php?p=181813#p181813TheHarryAli wrote: ↑Sat Sep 10, 2022 12:38 pm...But there's only one txt file there and it's types.txt. I tried using UFBE tool, but it's not for NFS Heat and it's parts didn't help for NFS Heat tool...
Yes the instructions are same as the Battlefield 2042 game, but that tool can NOT be used for Heat, just its instructions, hence the dev linking in beginning that link.
I said in a text file, NOT in the types.txt file, in a NEW text file, you write what ever the command is given by the developer for what ever game your trying to work on.
Once you have the game dumped you write in a NEW text file what the dev described:
Code: Select all
Fb_NFS_Heat.exe <meshset>Code: Select all
Fb_NFS_Heat.exe <meshset> <skeleton>

