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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Sun Dec 03, 2017 1:27 am
by 8thwond3r
mono24 wrote:daemon1 wrote:maybe i will, if someone give me files
they've been posted for a very long time now hehe, assuming those are the ones you need to check
viewtopic.php?f=16&t=17236
and there is a sample file included in this post..
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Sun Dec 03, 2017 8:35 am
by daemon1
NFS Payback tool added to the first post.
Also I found an
error in SWBF2 model tool, please redownload.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Sun Dec 03, 2017 9:20 am
by 8thwond3r
daemon1 wrote:NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
works !! thank you so much for listening !!
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Sun Dec 03, 2017 10:23 am
by 8thwond3r
daemon1 wrote:NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
just tested it...generates ascii and smd files only for meshset files less than 10 or 12 kb..
it gives error for meshset files of 12kb or larger, like the main chassis in your above screenshot.
All other small parts of the car with comparatively less mesh and meshset file size works fine !!
Maybe an update would surely fix it..
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Sun Dec 03, 2017 10:52 am
by daemon1
8thwond3r wrote:daemon1 wrote:NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
just tested it...generates ascii and smd files only for meshset files less than 10 or 12 kb..
it gives error for meshset files of 12kb or larger, like the main chassis in your above screenshot.
All other small parts of the car with comparatively less mesh and meshset file size works fine !!
Maybe an update would surely fix it..
it works fine on all meshes you sent as examples. Send something that gives error
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Sun Dec 03, 2017 1:47 pm
by 8thwond3r
daemon1 wrote:8thwond3r wrote:daemon1 wrote:NFS Payback tool added to the first post.
Also I found an error in SWBF2 model tool, please redownload.
just tested it...generates ascii and smd files only for meshset files less than 10 or 12 kb..
it gives error for meshset files of 12kb or larger, like the main chassis in your above screenshot.
All other small parts of the car with comparatively less mesh and meshset file size works fine !!
Maybe an update would surely fix it..
it works fine on all meshes you sent as examples. Send something that gives error
I can't extract the "car_acura_rsxs_2004_mesh 08ecbad8521c149f e03a00000000000084020000b000e000.MeshSet" file in the same example..
the one whose chunk is 2.87 mb.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Sun Dec 03, 2017 3:14 pm
by daemon1
ah, you need skeleton for it, because it has BONES
i used the default walrus_humanmale.ebx
so you need to have that file in the folder, or car skeleton, whatever its called
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Mon Dec 04, 2017 12:55 am
by 8thwond3r
daemon1 wrote:ah, you need skeleton for it, because it has BONES
i used the default walrus_humanmale.ebx
so you need to have that file in the folder, or car skeleton, whatever its called
I put the "car_acura_rsxs_2004_mesh.ebx" skeleton file in the folder but same error...can you provide your walrus ebx file ?
Can you remove the skeleton reference in the mesh tool ?
I uploaded the skeleton file i used, have a look yourself..
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Mon Dec 04, 2017 5:31 am
by daemon1
if you cant use command line, just rename it to walrus_humanmale.ebx
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Mon Dec 04, 2017 5:53 pm
by daemon1
ok i had no time in the morning to check EBX files you sent. Those are NOT skeletons.
use this human one from SWBF2 if you can't find car's skeleton
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Mon Dec 04, 2017 8:37 pm
by Seifer29
Hey daemon, any idea if it would be possible to swap out those silly kneel down animations that play when a hero dies and replace them with the normal death/ragdoll animations that play for the normal soldiers? I want to see Yoda/Vader fly through the air, hehe.
That would make Heroes vs Villains at least somewhat playable for me. Thanks man. Take care.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Wed Dec 06, 2017 5:27 am
by mono24
The crazy thing is that, NFSP has same issue with distorted faces on the characters as well, that sucks, ugh
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Sat Dec 09, 2017 9:43 pm
by Faithfullfaun
When will it have support for Hardline?
And keep up the good work

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Wed Dec 13, 2017 8:56 pm
by JohnMadden
New campaign came out for Battlefront 2. Do the audio scripts support the new content?
Also, the audio scripts always screw up at the voice lines outside of droids.
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Posted: Thu Dec 14, 2017 3:02 am
by atilla439
Using 0.2.1 I am getting an error while checking chunks, what am I doing wrong?
Scanning bundles...
128344 EBX, 1579333 duplicates
35792 res, 212980 duplicates
175650 chunks, 590378 duplicates, 172801 unique chunks
336937 total.
Scanning CAS database...
336603 entries, 29060 precache entries, 893910 duplicated entries.
checking chunks...
17754 missing chunks.