.raw files of Racjin games
Posted: Thu Aug 31, 2017 3:14 pm
There's a Racjin game I want to translate from Japanese (Fullmetal Alchemist 3: Kami o Tsugu Shoujo), so I've been investigating the CFC.DIG file, which contains most of the game's resources. This quickbms script can extract the files:
I asked the script's creator and he said it was working correctly for this game, so everything is in the two extracted folders it creates.
The first folder has .raw files with the IECS header. They're audio, so I don't have use for them. But the second folder, which must contain the dialogue files and textures I'm after, has also .raw files but without an identified header. They're probably compressed and all of them begin with 00 05, like this one:

This seems to be the case with many Racjin games, like Naruto Uzumaki Chronicles and Bleach Blade Battle. I attach a couple of these .raw files as reference (there are plenty of them with varying sizes).
Does anyone know what these files might be? Is there any way to uncompress them?
Thanks.
Code: Select all
# CFC.DIG
# script for QuickBMS http://quickbms.aluigi.org
get INFO_LIMIT asize
for i = 0
savepos TMP
if TMP u>= INFO_LIMIT
break
endif
get OFFSET long
get SIZE long
get CHANS short
get TYPE short
get FREQ long
math OFFSET * 0x800
if SIZE != 0
if i == 0
math INFO_LIMIT = OFFSET
endif
string NAME p "%d/%08x_%d_%d.raw" TYPE i FREQ CHANS
log NAME OFFSET SIZE
math i + 1
endif
nextThe first folder has .raw files with the IECS header. They're audio, so I don't have use for them. But the second folder, which must contain the dialogue files and textures I'm after, has also .raw files but without an identified header. They're probably compressed and all of them begin with 00 05, like this one:

This seems to be the case with many Racjin games, like Naruto Uzumaki Chronicles and Bleach Blade Battle. I attach a couple of these .raw files as reference (there are plenty of them with varying sizes).
Does anyone know what these files might be? Is there any way to uncompress them?
Thanks.