

The mesh sort of explodes, and ends up split across multiple .rip files. This happens to Monokuma too, and even though I haven`t tested beyond the first area I assume it`d happen to any other character model too.
Can anyone help me out? I`d really like to get the models from this game. I could always go into the games files and try that way, but from what I`ve seen the model format for this game hasn`t been entirely figured out yet so I`m at a loss.
Update: I have also tried using the Intel Frame Analyzer method, and it produces the same results as Ninajripper
