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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Wed Mar 21, 2018 6:43 am
by Ruri
tool oreimo download please! :]

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Thu Jun 14, 2018 12:15 pm
by daemon1
Trails of cold steel 3 / sen no kiseki 3 (PS4)

Image

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Thu Jun 14, 2018 2:48 pm
by lionheartuk
daemon1 wrote:Trails of cold steel 3 / sen no kiseki 3 (PS4)

Image
Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Thu Jun 14, 2018 3:56 pm
by daemon1
lionheartuk wrote:Have you been working with uJyulian (thats the reddit name, not sure what it is on here)on this tool?
no, this is my tool

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Tue Jun 19, 2018 4:23 am
by dragicorn
How do I use this? How do I get the model files from FFX HD (extract them)

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Wed Aug 01, 2018 3:55 pm
by asdronin
The tool looks great, well done, I havent digged much into this but I have a doubt, since the Akiba's trip game for the Vita uses Phyre engine, how hard could it be to addapt this tool to extract/inject textures of it?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Sat Aug 11, 2018 8:34 pm
by fdtggf
toxana-tkit can unpack Trails of cold steel 3's pkg file(extract from asset_C.psarc) :D

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Tue Oct 16, 2018 8:55 pm
by anime663
I don't know if you're still working on phyre tools anymore or not, but I was wondering if you could look at Genkai Tokki Castle Panzers files. I can't get any of the tools you have out to work, ffx is the closest at least it spits something out but its broken...

Heres some samples if you dont mind taking a look.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Thu Oct 25, 2018 1:49 am
by Darwin45
The Godzilla tool doesn't work but Daemon I seen you one time on a forum about the problem
with the models because they had LZS compression. So I would like to know the steps to decompress those files


viewtopic.php?f=21&t=12843

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Thu Oct 25, 2018 4:20 pm
by daemon1
The Godzilla tool does work.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Sat Feb 09, 2019 1:39 pm
by Starbrain
I have to bring this topic up again because the Onechanbara Z2 tool doesn't work for me (System: Win7 64bit). When i drop any of the .cat files on the tool, it immediately crashes with the message "LZS Inpack has stopped working". That's odd because it seems to work just fine for other people. Do i need any Frameworks or other extra stuff installed?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Sun Feb 10, 2019 6:58 pm
by Doronetty
They don't work for me either.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Wed Feb 20, 2019 6:41 am
by namine207
Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Wed Feb 20, 2019 4:19 pm
by daemon1
namine207 wrote: Wed Feb 20, 2019 6:41 am Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors?
no
while people are using my code to sell their tools, no chance i release any sources

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Wed Feb 20, 2019 4:27 pm
by namine207
No worries, in that case is there any possibility you’ll be able to look into the UV map issue on FFX maps? It seems certain objects are exported without any UV mappings.