Hi, does anyone know do ho properly convert textures from FFXHD (PSVita) to DDS? (And convert it back?). There are a lot of tools for FFX/FFXHD but nothing works with PSVita edition DDS seems to be still DDS5 but swizzled and i don't have any idea how properly extract it
No, i've tested only tools/script for PC version. For PC version - everything seems to works fine but for Vita - nothing for gfx works. Even texture finder doesn't find textures (or it finds but all textures seems to be swizzled). I'm trying to port Polish fan-made translation from PC version to Vita version. Text files format seems to be the same but tuxteres (eg fonts) are diffrent :/
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
get NAME basename
idstring "RYHP"
get SIZE asize
findloc OFFSET string "GXT"
goto OFFSET
math SIZE - OFFSET
string NAME - ".dds"
string NAME + ".gxt"
print "Open these *.gxt files with Noesis!"
log NAME OFFSET SIZE
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
get NAME basename
idstring "RYHP"
get SIZE asize
findloc OFFSET string "GXT"
goto OFFSET
math SIZE - OFFSET
string NAME - ".dds"
string NAME + ".gxt"
print "Open these *.gxt files with Noesis!"
log NAME OFFSET SIZE
It works! How export edited texture back to phyre format? This is lat thing i need to port fan-made translation This script only trimmed "header"? (everything before GXT) am i right?