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Jetpack Joyride .tex

Posted: Mon Aug 21, 2017 7:16 am
by Rutabaga
.tex format used in most halfbrick games
Samples: https://www.sendspace.com/file/yce4u8
Thanks in advance!

Re: Jetpack Joyride .tex

Posted: Mon Aug 21, 2017 12:13 pm
by krystalgamer
It has a 0x34 bytes header, after that the pixel information starts. Also it seems to be a 16 bit image but using a custom pallete.
Try with tilemolester and check the results.

Re: Jetpack Joyride .tex

Posted: Tue Aug 29, 2017 12:17 pm
by MaKiPL
Version 129KB:

Code: Select all

RGBA 8888
SHIFT: 52, so 0x33 header not 0x34

RGB 24 + 8 alpha
Width: 128 Height: auto

Flip RGB to BGR
Image

Version 65KB:

Code: Select all

RGBA 4444 
SHIFT: 52 

RGB 12 + 4 alpha
Width: 128 Height: auto

Flip RGB to BGR

Re: Jetpack Joyride .tex

Posted: Tue Aug 29, 2017 10:54 pm
by Acewell
here is a Noesis python script to open your tex samples :D
tex_JetpackJoyride_tex.zip
supports abgr4444 and rgba8888

Re: Jetpack Joyride .tex

Posted: Tue Jan 16, 2018 9:15 pm
by ardentamogh
AceWell wrote:here is a Noesis python script to open your tex samples :D
tex_JetpackJoyride_tex.zip
supports abgr4444 and rgba8888
hey that python script is working thanks for that can you please create same script for Age of Zombies ?