The Forum is up for sale: XeNTaX Forum looking for new owner

TMNT Legends (Android) .dat .vap

Post questions about game models here, or help out others!
Post Reply
Rutabaga
veteran
Posts: 115
Joined: Tue Jan 26, 2016 2:26 pm
Has thanked: 5 times
Been thanked: 6 times

TMNT Legends (Android) .dat .vap

Post by Rutabaga »

Greetings everyone,i would like to get models from mobile game called "TMNT Legends"
Samples can be found here: http://zenhax.com/viewtopic.php?f=9&t=3330
Thanks in advance
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: TMNT Legends (Android) .dat .vap

Post by shakotay2 »

hundreds of submeshes:
bw-dab.jpg
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Rutabaga
veteran
Posts: 115
Joined: Tue Jan 26, 2016 2:26 pm
Has thanked: 5 times
Been thanked: 6 times

Re: TMNT Legends (Android) .dat .vap

Post by Rutabaga »

Nice,i hope it's possible to get characters models too,with rigging or without it.
P.S i think char models are in file called global.dsb
Edit: Looks like char models are isn't stored in apk,because i can't find any files in my SdCard folder + game are over 120mb after installation,so i think i should have root to access game's files which i can't get currently,because i don't have access to my laptop.
But thanks anyway.
SickAlice
advanced
Posts: 52
Joined: Mon Jul 23, 2012 2:02 am
Has thanked: 1 time
Been thanked: 2 times

Re: TMNT Legends (Android) .dat .vap

Post by SickAlice »

What did you use to import it Blender?
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: TMNT Legends (Android) .dat .vap

Post by shakotay2 »

obj file created by a function (unreleased yet) in my Make_obj project
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
SickAlice
advanced
Posts: 52
Joined: Mon Jul 23, 2012 2:02 am
Has thanked: 1 time
Been thanked: 2 times

Re: TMNT Legends (Android) .dat .vap

Post by SickAlice »

ah okay. I found a plugin though rather specific and I don't think matches my version. Also reading that this is a format supported by Daz?
Anyways great to see this progressing. For anyone that doesn't know there's a slew of new characters coming in the next big update, however, Ludia already put the actual model files in the game directory (Shinigami, Classic Shredder, Space Turtles, Alopex, Kunoichi April so on). I extract most active game files about every month or so to keep my work files up to date and found them in there today.

I'll make another note here as I see question about retaining animation around the web. While their are some animations like the idle, basic attacks and victory poses most of the attacks are actually cut screen movies most likely in SWF form so there are no animations to snatch from them.
Post Reply