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agents of mayhem
- TaylorMouse
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Re: agents of mayhem
Yeah, after some time, I decided to made my own content browser UI ( treeview / listview) to look at the content of the files before I extract anything.
I'm doing this in WPF, like I did with my 3D Model Viewer.
Once it is done I'll post it here for downloading as a working executable, not some pile of code to deal with before you can do anything...
The code to list the content and the extraction itself work already, just doing the UI atm. So it will be done pretty soon.
T.
I'm doing this in WPF, like I did with my 3D Model Viewer.
Once it is done I'll post it here for downloading as a working executable, not some pile of code to deal with before you can do anything...
The code to list the content and the extraction itself work already, just doing the UI atm. So it will be done pretty soon.
T.
- TaylorMouse
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Re: agents of mayhem
Ok my browser is finished, still need to polish of course, time to implement the extraction method

T.

T.
- TaylorMouse
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Re: agents of mayhem
Ok, first tests seem to be working,
double clicking the item in the list (or via right click and view) it plays the Bink Video ( I have Bink RAD tools installed to view these files )

extracting multiple files at once works too.
going to implement the extraction of a whole folder next
T.
double clicking the item in the list (or via right click and view) it plays the Bink Video ( I have Bink RAD tools installed to view these files )

extracting multiple files at once works too.
going to implement the extraction of a whole folder next
T.
- TaylorMouse
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Re: agents of mayhem
Which file was that, if I may ask ?AceWell wrote:i see some zlib compressed blocks in that sample, offzip seems to work![]()
the extracted dats seem to contain a model with LODs and one or more dxt textures that go with it
T.
- TaylorMouse
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Re: agents of mayhem
added:
- implemented the extraction to the same folder structure as in the pack file
- possible to delete the original file after conversion
- support conversion of .wem_pc to .ogg
T.
- implemented the extraction to the same folder structure as in the pack file
- possible to delete the original file after conversion
- support conversion of .wem_pc to .ogg
T.
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Acewell
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Re: agents of mayhem
02c1a471.dat extracted with offzipTaylorMouse wrote:Which file was that, if I may ask ?
- TaylorMouse
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Re: agents of mayhem
Finally finished the small tool, note, NO you cannot extract everything at once, you need to go through the parts one by one
Download the AgentsOfMayhem.ContentBrowser.
If anyone wants to help out on figuring out the 3D Models, please DO!
T.
Download the AgentsOfMayhem.ContentBrowser.
If anyone wants to help out on figuring out the 3D Models, please DO!
T.
- TaylorMouse
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Re: agents of mayhem
For some of the texture, I was able to provide a dds header and that seem to work out pretty well, others, not so much
I will try to implement this in my browser
example:
I will try to implement this in my browser
example:
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Acewell
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Agents of mayhem (.vpp_pc/str2_pc)
here is a bms script for fun to extract files from vpp_pc and str2_pc files
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DarthphoeniX
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Re: agents of mayhem
I try script in aom_agents.vpp_pc but don't work
- open input file D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\aom_agents.vpp_pc
- open script D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\AgentsofMayhem_vpp_pc__str2_pc.bms
- set output folder D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\folder
offset filesize filename
--------------------------------------
- error in src\extra\xalloc.c line 618: xdbg_malloc()
Error: memory allocation problem
- open input file D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\aom_agents.vpp_pc
- open script D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\AgentsofMayhem_vpp_pc__str2_pc.bms
- set output folder D:\GAMES\Agents.Of.Mayhem-CPY\aom\data\aom_agents\folder
offset filesize filename
--------------------------------------
- error in src\extra\xalloc.c line 618: xdbg_malloc()
Error: memory allocation problem
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Acewell
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Re: agents of mayhem
can't do anything without samples.DarthphoeniX wrote:I try script in aom_agents.vpp_pc but don't work
that script was written just for fun and it worked with the samples i had, so i may or may not
keep updating it, you could always try TaylorMouse's program and see if it works there too.
- makcar
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Re: agents of mayhem
filecutter 2mb: http://dropmefiles.com/ppr2zAceWell wrote:can't do anything without samples.DarthphoeniX wrote:I try script in aom_agents.vpp_pc but don't work
that script was written just for fun and it worked with the samples i had, so i may or may not
keep updating it, you could always try TaylorMouse's program and see if it works there too.
filecutter 4mb: http://dropmefiles.com/6Cdoo
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Acewell
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Re: agents of mayhem
i see now, my script was for file version 10 where your samples
are file version 17, so yes there is quite a few differences.
are file version 17, so yes there is quite a few differences.
