Animation Translation Data Help
Posted: Sun Aug 13, 2017 12:17 am
I'm in the process of writing an animation importer for DBZ Burst Limit and I'm having issues reading the translation information. When parsing some animations the format of the translation data is an array of vec3's containing floats but the animation data that produces broken models don't look like or read like floats. Considering this is one of the only games I've been able to read animation from, I'm left with little insight on what format this may be. Help would be appreciated, I'm sure it's something simple I'm overlooking. I attached a link to the max scene and the script to import the animation and an animation log for better insight.
https://pastebin.com/z2JnAQek
https://www.dropbox.com/s/qvr5ufsrejb2a ... on.7z?dl=0

https://pastebin.com/z2JnAQek
https://www.dropbox.com/s/qvr5ufsrejb2a ... on.7z?dl=0
