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Converting a texture file
Converting a texture file
I got an .fmt file that is actually a texture and i'm trying to convert it to png, i've tried texturefinder but the colors don't display correctly
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WRS
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Re: Converting a texture file
what game is this from?
it fits perfectly as a 128x128 image but maybe has a color palette associated with it?
do you recognise the image btw? are there 2 frames per image? the face image has eyes which are closed (l) and open (r). spot the difference 2015?
it fits perfectly as a 128x128 image but maybe has a color palette associated with it?
do you recognise the image btw? are there 2 frames per image? the face image has eyes which are closed (l) and open (r). spot the difference 2015?
Useful tool links:
Re: Converting a texture file
This is an unused texture from Final Fantasy X (PS2 version), although that same one is found on the HD PC version, which is the one i uploaded, since i have no way to extract the PS2 version's.
The image consists of 7 portraits of summonable monsters 4 on the left 3 on the right
This is the only way i can display the image at the moment

The image consists of 7 portraits of summonable monsters 4 on the left 3 on the right
This is the only way i can display the image at the moment

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Acewell
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Re: Converting a texture file
Just look at data structure. It's different at 0x4000 (coincidence?)
Every 0xFFFFFFFFFF... thing is 256 byte long
16384/256 = 64
TextureFinder setting:
888=24; width=85; skew+1 offset 16384
Every 0xFFFFFFFFFF... thing is 256 byte long
16384/256 = 64
TextureFinder setting:
888=24; width=85; skew+1 offset 16384

