[HELP]Shaiya Animation and 3DC files

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Bondax
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[HELP]Shaiya Animation and 3DC files

Post by Bondax »

Hello community i am new here and i like to ask if some people still working about it

I like to know how to edit shaiya .ani files i can edit 3DC files but adding another armors to shaiya i cant make it.

Well my question is anyone have any script for Blender or 3ds Max the old one that i searched in HERE and HERE are not working

I added some examples for shaiya 3DC and ANI file

thanks
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Last edited by Bondax on Mon Jul 31, 2017 7:39 am, edited 2 times in total.
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Re: [HELP]Shaiya Animation and 3DC files

Post by shakotay2 »

Bondax wrote:Well my question is anyone have any script for Blender or 3ds Max the old one tjat i searched in forum y re not working
Hello,
which old script are you talking about? Please provide a link to it.

If you want someone to care for your request a .3dc sample and a suiting animation file would be required, too.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [HELP]Shaiya Animation and 3DC files

Post by Bondax »

shakotay2 wrote:
Bondax wrote:Well my question is anyone have any script for Blender or 3ds Max the old one tjat i searched in forum y re not working
Hello,
which old script are you talking about? Please provide a link to it.

If you want someone to care for your request a .3dc sample and a suiting animation file would be required, too.
I edited my first post thank you
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Re: [HELP]Shaiya Animation and 3DC files

Post by shakotay2 »

well, the ANI file looks doable (though there are some caveats) but we'll need the skeleton before.
Saiya_ANI - red.jpg
I'm missing the parenting bone ids in the .3DC file so the smd file (with dummy bone names) I created is useless so far.

Is there any additional file that might contain them? (plus the bonenames, which are missing, too)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [HELP]Shaiya Animation and 3DC files

Post by Bondax »

shakotay2 wrote:well, the ANI file looks doable (though there are some caveats) but we'll need the skeleton before.
Saiya_ANI - red.jpg
I'm missing the parenting bone ids in the .3DC file so the smd file (with dummy bone names) I created is useless so far.

Is there any additional file that might contain them? (plus the bonenames, which are missing, too)
Ani files are linked with 3dc files so if u want i can send u all sets that how it looks like but the problems i can not find bones in them
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Re: [HELP]Shaiya Animation and 3DC files

Post by shakotay2 »

all files that belong to that demf npc would be nice.

Maybe you could check the first 8 bytes of different npcs/upper bodies?
For demf_upper012.3DC it's 00000000 2C000000, that means this upper body has 44 bones.

If all upper bodies have the same bone count I could think of that they share the same skeleton (file).

edit: well, so they don't

I checked the matrix (bone positions) in 3 .3DC files belonging together and found the positions being identical (more or less) except for the first one:
demf_torso001 pos: (0.0011791660217568278,) (-1.1010617017745972,) (1.189897460562861e-07,)
demf_hand001 pos: (0.004173637367784977,) (-1.1010617017745972,) (8.601360690363435e-08,)
demf_lower001 pos: (0.004173636436462402,) (-1.1010617017745972,) (6.226488125093965e-08,)
Last edited by shakotay2 on Thu Aug 03, 2017 2:04 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [HELP]Shaiya Animation and 3DC files

Post by Bondax »

shakotay2 wrote:all files that belong to that demf npc would be nice.

Maybe you could check the first 8 bytes of different npcs/upper bodies?
For demf_upper012.3DC it's 00000000 2C000000, that means this upper body has 44 bones.

If all upper bodies have the same bone count I could think of that they share the same skeleton (file).
This game have 4 races i have listed all bone informations

Code: Select all

DeathEaters;
Warrior Male	: 44 Bones
Warrior Female 	: 51 Bones
Hunter Male	: 42 Bones
Hunter Female	: 55 Bones

Elves;

Archer Male	: 50 Bones
Archer Female	: 60 Bones
Mage Mal		: 58 Bones
Mage Female	: 61 Bones

Humans;

Fighter Male	: All Armor Sets Changes like 36(older) / 38(older) / 40 (older) / 72 (Newest)
Fighter Female	: 41 Bones
Priest Male	: 56 Bones
Priest Female	: 65 Bones

Vails;

Pagan Male	: 51 Bones
Pagan Female 	: 55 Bones
Assassin Male	: 36 bones older armors / 72 bones new Armors
Assassin Female	: 44 Bones
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Re: [HELP]Shaiya Animation and 3DC files

Post by shakotay2 »

found a skeleton in a test file with 76 bones (where 36 were named bonexx only)
issues with parenting and rotation (set to 0.0 0.0 0.0)
Shaiya_skel_76bones.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [HELP]Shaiya Animation and 3DC files

Post by Bondax »

shakotay2 wrote:found a skeleton in a test file with 76 bones (where 36 were named bonexx only)
issues with parenting and rotation (set to 0.0 0.0 0.0)
Shaiya_skel_76bones.jpg
I got it but can u send me import/ export things for blender?
Maybe i can check like that
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Re: [HELP]Shaiya Animation and 3DC files

Post by shakotay2 »

dunno what you mean exactly - I used Blender Source Tools for import of an smd file
which I created from the afore mentioned test file. (I'll pm you the raw bone matrices from the test file.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [HELP]Shaiya Animation and 3DC files

Post by Bondax »

shakotay2 wrote:dunno what you mean exactly - I used Blender Source Tools for import of an smd file
which I created from the afore mentioned test file. (I'll pm you the raw bone matrices from the test file.)
Thays wham i am asking i dont have thay source tool for shaiya files
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